نتایج جستجو برای: mean texture depth

تعداد نتایج: 773386  

Journal: :Perception 2000
J O'Brien A Johnston

Both texture and motion can be strong cues to depth, and estimating slant from texture cues can be considered analogous to calculating slant from motion parallax (Malik and Rosenholtz 1994, report UCB/CSD 93/775, University of California, Berkeley, CA). A series of experiments was conducted to determine the relative weight of texture and motion cues in the perception of planar-surface slant whe...

2015
Oliver Wasenmüller Gabriele Bleser Didier Stricker

Highly accurate depth images at video frame rate are required in many areas of computer vision, such as 3D reconstruction, 3D video capturing or manufacturing. Nowadays low cost depth cameras, which deliver a high frame rate, are widely spread but suffer from a high level of noise and a low resolution. Thus, a sophisticated real time upsampling algorithm is strongly required. In this paper we p...

Journal: :IEICE Transactions 2005
Kyoung-Su Oh Byeong-Seok Shin

We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only ...

2010
Gene Cheung Vladan Velisavljevic

The encoding of both texture and depth maps of a set of multiview images, captured by a set of spatially correlated cameras, is important for any 3D visual communication systems based on depth-image-based rendering (DIBR). In this paper, we address the problem of efficient bit allocation among texture and depth maps of multi-view images. We pose the following question: for chosen (1) coding too...

2014
elie gabriel mora joel jung marco cagnazzo béatrice pesquet-popescu

With the recent development of new three-dimensional (3D) multimedia services such as 3D television or free viewpoint television, a new 3D video format, called multiview video+ depth (MVD) is currently being investigated. MVD allows synthesizing as many views as required at the receiver side, thus providing smooth scene transitions and the ability to experience a new 3D perspective with each di...

2014
Max R. Dürsteler

A series of illusions was created by presenting stimuli, which consisted of two overlapping surfaces each defined by textures of independent visual features (i.e., modulation of luminance, color, depth, etc.). When presented concurrently with a stationary 2-D luminance texture, observers often fail to perceive the motion of an overlapping stereoscopically defined depth-texture. This illusory mo...

2014
Qiuwen Zhang Nana Li Qinggang Wu

The emerging international standard of high efficiency video coding based 3D video coding (3D-HEVC) is a successor to multiview video coding (MVC). In 3D-HEVC depth intracoding, depth modeling mode (DMM) and high efficiency video coding (HEVC) intraprediction mode are both employed to select the best coding mode for each coding unit (CU). This technique achieves the highest possible coding effi...

Journal: :Perception 1999
P M Grove H Ono

Two experiments were conducted to explore Gillam and Borsting's (1988, Perception 17 603-608) report that uncorrelated monocular texture facilitates stereopsis by shortening the latency to see depth in random-dot stereograms. Experiment 1 used stereograms similar, in pattern but not disparity, to Gillam and Borsting's with monocular texture present or absent. A third condition, where monocular ...

2005
Michael S. Landy Laurence T. Maloney Mark J. Young

We describe a series of experiments designed to test (1) whether human observers combine depth cues using a weighted average when depth estimates in different maps are nearly consistent, (2) whether human observers behave as robust estimators when depths become increasingly inconsistent, and (3) whether the weights used in the linear rule of combination change to reflect the estimated reliabili...

2014
Maxim Karpushin Giuseppe Valenzise Frédéric Dufaux

With the increasing availability of low-cost – yet precise – depth cameras, “texture+depth” content has become more and more popular in several computer vision and 3D rendering tasks. Indeed, depth images bring enriched geometrical information about the scene which would be hard and often impossible to estimate from conventional texture pictures. In this paper, we investigate how the geometric ...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید