نتایج جستجو برای: multimedia art

تعداد نتایج: 208459  

2004
Woon Seung Yeo Jonathan Berger Zune Lee

SonART is a flexible, multi-purpose multimedia environment that allows for networked collaborative interaction with applications for art, science and industry. In this paper we describe the integration of image and audio that SonART enables. An arbitrary number of layered canvases, each with independent control of opacity, RGB values, etc., can transmit or receive data using Open Sound Control....

Journal: :medical journal of islamic republic of iran 0
yousef jahandideh medical education research center (merc), education development center, guilan university of medical sciences, rasht, iran, & department of fixed prostheses, dentistry school, guilan university of medical sciences, rasht, iran. leila roohi balasi medical education research center (merc), education development center, guilan university of medical sciences, rasht, iran. bardia vadiati saberi department of periodontology, dentistry school, guilan university of medical sciences, rasht, iran. ideh dadgaran medical education research center (merc), education development center, guilan university of medical sciences, rasht, iran.

background: above all methods effective learning results from decent training, acquired in the proper environment and encouraging creative methods. computer-assisted training by educational software is considered a fundamental measure to improve medical and dentistry education systems. this study aims to design and assess fixed dental prostheses via 2 multimedia instructional contents at the gu...

1998
Yoichi Nagashima

This paper is intended as an investigation of some new interfaces for computer music and interactive multimedia art. We have been producing many sensors, interfaces and interactive systems for computer music, composing many works and presenting some performances as applications of our research. Now in this study the main stress falls on "soft connections" with human performers, not using mechan...

2004
Yoichi Nagashima

In this paper, I would like to introduce my experimental study of multimedia psychology. My initial focus of investigation is the interaction between perceptions of auditory and visual beats. When the musical and graphical beats are completely synchronized with each other, as in a music video for promotional purposes, the audience feels that they are natural and comforting. My initial experimen...

2001
Ryohei Nakatsu

Although the conventional concept of communication is the exchange of logical information, the exchange of Kansei has become very important recently, especially in the case of mobile telephone communications. In addition, it has been recognized that the use of the body, such as facial expressions and gestures, is essential in communications. These facts indicate that technologies that can suppo...

2002
Yoichi NAGASHIMA

This paper is intended as an investigation of new environment for interactive multimedia art with biological sensors and biological feedback. The key concept is "listen to, watch and control/interact the physiological performance". I have developed two styles of sensors for performance with bio-sensor technology and microelectronics: (1) 16-channel electromyogram sensors detecting live performa...

2011
Peter L. Stanchev

The aim of this presentation is to review some of the standards, connected with multimedia and their metadata. We start with MPEG family and continue with Open Standards for Interactive TV. Efficient video-streaming is presented. Some standards for audiovisual metadata are outline. We finish with W3C standards.

2004
Eiji Kasutani Touradj Ebrahimi

Universal Multimedia Access (UMA) refers to the ability to access by any user to the desired multimedia content(s) over any type of network with any device from anywhere and anytime. UMA is a key framework for multimedia content delivery service using metadata. This investigation report analyzes the state-of-the-art technologies in UMA and tries to identify the key issues of UMA. The state-of-t...

2009
Hsiao-ping Chen

The purpose of this paper is to provide conceptual framework for educators who are interested in integrating multimedia into the teaching of visual arts. It provides ways of using multimedia in developing digital portfolios in the context of art education. This paper first sets a cultural context for artmaking with multimedia. Secondly, it provides thematic project based in engaging students wi...

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