نتایج جستجو برای: shadow 50 light

تعداد نتایج: 848769  

Journal: :Michigan Law Review 1994

2004
Michael Wimmer Daniel Scherzer Werner Purgathofer

In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specified in light space which allows treating all lights as directional lights and does not change the direction of the light sources. This gives all the benefits of the perspective mapping but avoids the problems inherent in...

Journal: :TRENDS IN THE SCIENCES 2001

Journal: :IEICE Transactions on Information and Systems 2017

2000
Wolfgang Heidrich Stefan Brabec Hans-Peter Seidel

Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In interactive applications, shadow computations are mostly performed by either the shadow volume or the shadow map algorithm. Variants of these methods for soft shadows exist, but they require a significant number of sa...

Journal: :IJVR 2006
Peter Supan Ines Stuppacher Michael Haller

This work presents an approach to render appropriate shadows with Image Based Lighting in Augmented Reality applications. To approximate the result of environment lighting and shadowing, the system uses a dome of shadow casting light sources. The color of each shadow is determined by the area of the environment behind the casting light source. As a result it is possible that changes in the ligh...

2008
Michael Schwarz Marc Stamminger

Recently, several soft shadow mapping algorithms have been introduced which extract micro-occluders from a shadow map and backproject them on the light source to approximately determine light visibility. To maintain real-time frame rates, these algorithms often have to resort to coarser levels of a multi-resolution shadow map representation which can lead to visible quality degradations. In par...

2008
Michael Schwarz Marc Stamminger

Recently, real-time soft shadow research saw many important contributions from the class of soft shadow mapping algorithms, where approximate occluder geometry is reconstructed from a shadow map and backprojected onto the light source to determine its occlusion. An interesting approximation primitive is the microquad obtained from unprojected shadow map texel centers. However, its full potentia...

Journal: :Vision Research 2001
Umberto Castiello

Using synthetic objects, I investigate whether recognition performance is sensitive to different features of cast and attached shadows. Participants were required to recognise familiar objects presented to central vision while the presence, position and shape of cast and attached shadows were systematically manipulated. Costs in response time were found for naming objects in incongruent lightin...

2014
Yongzhen Ke Fan Qin Weidong Min Guiling Zhang

We propose two tampered image detection methods based on consistency of shadow. The first method is based on texture consistency of shadow for the first kind of splicing image, in which the shadow as well as main body is copied and pasted from another image. The suspicious region including shadow and nonshadow is first selected. Then texture features of the shadow region and the nonshadow regio...

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