نتایج جستجو برای: video game play

تعداد نتایج: 546223  

2004
Kristen Lucas John L. Sherry

In this study, we examined gender differences in video game use by focusing on interpersonal needs for inclusion, affection, and control, as well as socially constructed perceptions of gendered game play. Results of a large-scale survey (n = 534) of young adults’ reasons for video game use, preferred game genres, and amount of game play are reported. Female respondents report less frequent play...

2014
Jack Hollingdale Tobias Greitemeyer

BACKGROUND In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advancements in game play experience including the ability to play online has accounted for this increase in popularity. Previous resea...

2013
Damien C. Hull Glenn A. Williams Mark D. Griffiths

AIMS Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements. However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The study was aimed at analysing whether certain stru...

Journal: :Archives of surgery 2007
James C Rosser Paul J Lynch Laurie Cuddihy Douglas A Gentile Jonathan Klonsky Ronald Merrell

BACKGROUND Video games have become extensively integrated into popular culture. Anecdotal observations of young surgeons suggest that video game play contributes to performance excellence in laparoscopic surgery. Training benefits for surgeons who play video games should be quantifiable. HYPOTHESIS There is a potential link between video game play and laparoscopic surgical skill and suturing....

2005
Ron Tamborini Matthew S. Eastin Paul Skalski Kenneth Lachlan Thomas A. Fediuk Robert Brady

A vioient virtuai-reaiity (VR) video game's short-term impact on telepresence and hostility was studied. Five weeks before a lab experiment, participants completed a questionnaire measuring prior vioient video game use and trait aggression. Participants were randomly assigned to play a VR vioient video game, play a standard vioient video game, observe a vioient video game, or observe a non-vioi...

Journal: :Personality & social psychology bulletin 2014
Tobias Greitemeyer

Previous research has shown how, why, and for whom violent video game play is related to aggression and aggression-related variables. In contrast, less is known about whether some individuals are more likely than others to be the target of increased aggression after violent video game play. The present research examined the idea that the effects of violent video game play are stronger when the ...

2009
Daniel King Paul Delfabbro

Research has shown that a small but significant minority of video game players play excessively. Excessive play has been linked to fatigue, diminished productivity in work and school, and poor social relationships. The present study investigated the psychological and social context of video game playing in order to understand the phenomenon of excessive video game play. A group interview method...

Objective: To determine the effectiveness of Transcranial Direct Current Stimulation (tDCS) in contrast with video game on executive function in children with Attention Deficit Hyperactivity Children (ADHD). Methodology: This study was an unblinded Randomized Control Trial with ADHD participants recruited from various schools of Patiala District in Punjab, India.  Participants were screened fo...

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