نتایج جستجو برای: video games addiction

تعداد نتایج: 245396  

ژورنال: رویش روانشناسی 2019

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

2014
Gonzalo Ruiz-Manrique Kazuhiro Tajima-Pozo Francisco Montañes-Rada Kevin J. Black Kazuhiro Tajima-Pozo Aviv Weinstein

We report the case of a 10 year old patient diagnosed with attention deficit hyperactivity disorder (ADHD) and comorbid video game addiction, who was treated with medication combined to a novel cognitive training method based on video games called TCT method. A great risk of developing video game or internet addiction has been reported in children, especially in children with ADHD. Despite this...

Journal: :iranian journal of psychiatry and behavioral sciences 0
jamshid ahmadi department of psychiatry, shiraz university of medical sciences, shiraz, iran. amin amiri ahmad ghanizadeh mitra khademalhosseini zeinab khademalhosseini zeinab gholami

objective: the objective of this study was to assess the prevalence of addiction to the internet, computer games, dvd, and video and its relationship to anxiety and depression in a sample of iranian high school students. methods: in this cross-sectional study 1020 high school students (males and females) were selected randomly from different areas of shiraz city in southern iran. they were inte...

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

Journal: :Psychiatria Danubina 2017
Maurilio Giuseppe Maria Tavormina Romina Tavormina

The frequent and protracted use of video games with serious personal, family and social consequences is no longer just a pleasant pastime and could lead to mental and physical health problems. Although there is no official recognition of video game addiction on the Internet as a mild mental health disorder, further scientific research is needed.

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

2017
Richard J. E. James Richard J. Tunney

In their position paper, Aarseth et al. (2016) bring to light several timely issues concerning the categorization of gaming disorder as a form of addiction and as a discrete mental disorder. In our commentary, we welcome their caution toward this move and their discussion of the equivocal scientific data in its support and the potential negative consequences for gamers. We suggest that a more h...

2007
Jimmy Dang Jin Lee Chau Nguyen

Introduction to Gaming Ethics Video games are widely played for entertainment and amusement; in addition, they can act as an aid in relieving stress. Due to advancing technology, video games have evolved and grown into a large empire impacting those within this realm. Thus many ethical issues are brought to our attention due to this development. As a result, we should recognize how new video ga...

Journal: :Annals of General Psychiatry 2006
Philip A Chan Terry Rabinowitz

BACKGROUND Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown. METHOD A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, a...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 1999
Steven E. Stern

In recent years, there has been a large amount of scientific and media attention toward what some clinicians have termed "Internet addiction." This article asserts that habitual use or misuse of technological innovations is not a new phenomenon. "Internet addiction" is examined in light of research and theory on how people interact with technologies. The literature reveals that we have been con...

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