نتایج جستجو برای: colliding bodies optimization
تعداد نتایج: 405302 فیلتر نتایج به سال:
Structural optimization of offshore wind turbine structures has become an important issue in the past years due to the noticeable developments in offshore wind industry. However, considering the offshore wind turbines’ size and environment, this task is outstandingly difficult. To overcome this barrier, in this paper, a metaheuristic algorithm called Enhanced Colliding Bodies Optimization...
This paper presents a computational framework for optimal design of non-prismatic reinforced concrete box girder bridges. The variables include the geometry of the cross section, tapered length, concrete strength and reinforcement of box girders and slabs. These are obtained by the enhanced colliding bodies optimization algorithm to optimizing the cost and again CO2 emission. Loading and design...
In this paper, optimal design of arch dams is performed under frequency limitations. Colliding Bodies Optimization (CBO), a recently developed meta-heuristic optimization method, which has been successfully applied to several structural problems, is revised and utilized for finding the best feasible shape of arch dams. The formulation of CBO is derived from one-dimensional collisions between bo...
In this paper, the optimum design of a reinforced concrete one-way ribbed slab, is presented via recently developed metaheuristic algorithm, namely, the Mouth Brooding Fish (MBF). Meta-heuristics based on evolutionary computation and swarm intelligence are outstanding examples of nature-inspired solution techniques. The MBF algorithm simulates the symbiotic interaction strategies adopted by org...
In this study, the finite element model updating was simulated by reducing the stiffness of the members. Due to lack of access to the experimental results, the data obtained from an analytical model were used in the proposed structural damage scenarios. The updating parameters for the studied structures were defined as a reduction coefficient applied to the stiffness of the members. Parameter v...
I describe the development of a program to simulate the dynamic behaviour of interacting rigid bodies. Such a simulation may be used to generate animations of articulated characters in 3D graphics applications. Bodies may have an arbitrary shape, defined by a triangle mesh, and may be connected with a variety of different joints. Joints are represented by constraint functions which are solved a...
The 3 × 3 local mass matrix fully characterizes a pair of colliding “rigid” bodies for many purposes. We prove here that arbitrary 3 × 3, symmetric positive definite matrices have physical realizations as local mass matrices for collisions of two bodies with finite dimensions and inertia. General collision models thus must be able to handle all such matrices.
The main purpose of SiLVIA is to supply procedures for simulating the dynamics of colliding rigid bodies and the interactive manipulation of these bodies in virtual environments. Detecting collisions between virtual objects and calculating their reaction to these collisions play an important role in VR applications such as ergonomy studies or virtual assembly simulations.
A body moves in a rarefied medium composed of point particles at rest. The particles make elastic reflections when colliding with the body surface, and do not interact with each other. We consider a generalization of Newton’s minimal resistance problem: given two bounded convex bodies C1 and C2 such that C1 ⊂ C2 ⊂ R and ∂C1 ∩∂C2 = ∅, minimize the resistance in the class of connected bodies B su...
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