نتایج جستجو برای: computer games

تعداد نتایج: 623957  

Journal: :زن در توسعه و سیاست 0
تهمینه شاوردی فوق لیسانس جامعه شناسی دانشگاه آزاد اسلامی

the objective of present article is to discuss women’s image as presented in computer games and their ascribed roles by meta-analysis of research findings. play and games are mechanism for learning society’s norms and values in the process of socialization. electronic games are the innovation of 70’s and reached its highest diffusion rate in the mid. 80s. from sociological perspective these gam...

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

Journal: :EAI Endorsed Transactions on Game-Based Learning 2015

Journal: :International Journal of Computer Games Technology 2008

Journal: :American Journal of Physics 1973

Journal: :IJAEDU- International E-Journal of Advances in Education 2015

Nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. This article addressed the integration of serious games as tools for learning and teaching English in Iranian schools to zero-beginner students. An experiment was concluded using Computer Assisted Language Learning (CALL) to investigate the effectiveness ...

Journal: :رشد و یادگیری حرکتی - ورزشی 0
masoud delbari مدرس دانشگاه تربیت معلم سبزوار حسن محمدزاده استادیار دانشگاه ارومیه محمود دلبری کارشناس ارشد دانشگاه تهران

the aim of this study was to investigate the effect of computer games on intelligence quotient (iq), reaction time (rt), and movement time (mt) of adolescents. the statistical population of this study consisted of male high school students (aged between 14 and 18), restrict 1 in tabriz city. two samples (n1=n2=25) were selected purposefully and were divided into two equivalent groups (experimen...

ژورنال: کودکان استثنایی 2021

The aim of this study was to investigate the effect of computerized cognitive games on reduction of attention deficit hyperactivity disorder (ADHD) symptoms and time perception in children with ADHD. The present research method was a quasi-experimental pre-test-post-test design with a control group. Thirty students with ADHD were selected through purposeful sampling from elementary school stude...

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