نتایج جستجو برای: conquer

تعداد نتایج: 3972  

Journal: :International Journal of Computer Applications 2014

1995
Henrik Boström

Covering and divide-and-conquer are two wellestablished search techniques for top-down in­ duction of propositional theories However, for top-down induction of logic programs, only covering has been formalized and used extensively In this work, the divide-and-conquer technique is formalized as well and compared to the covering technique in a logic program­ ming framework Covering works by repea...

2009
Kristine Jørgensen

This paper presents the first results of an empirical study of how players interpret the role of the player and the relationship between the player and playable figures in gameworlds. In the following, we will see examples of four genres that situate the player in different positions with respect to the gameworld. Command & Conquer 3: Tiberium Wars illustrates a game where the player does not h...

Journal: :J. Log. Program. 1999
Henrik Boström Peter Idestam-Almquist

Resolution has been used as a specialisation operator in several approaches to top-down induction of logic programs. This operator allows the overly general hypothesis to be used as a declarative bias that restricts not only what predicate symbols can be used in produced hypotheses, but also how the predicates can be invoked. The two main strategies for top-down induction of logic programs, Cov...

2004
Leonardo Lemes Fagundes Luciano Paschoal Gaspary

Intrusion Detection Systems (IDSs) have become an essential component to improve security in networked environments. The increasing set of available IDSs has stimulated research projects that investigate means to assess them and to find out their strengths and limitations (in order to improve the IDSs themselves) and to assist the security manager in selecting the product that best suits specif...

2009
Steven J. Brams

Properties of discrete cake-cutting procedures that use a minimal number of cuts (n – 1 if there are n players) are analyzed. None is always envy-free or efficient, but divideand-conquer (D&C) minimizes the maximum number of players that any single player may envy. It works by asking n ≥ 2 players successively to place marks on a cake that divide it into equal or approximately equal halves, the...

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