نتایج جستجو برای: deformable meshes

تعداد نتایج: 20619  

1995
Georges Dumont

This paper presents the design of an expandable animation system in which rigid and deformable multi-body systems are animated from the high-level model of physical objects. This new model called dream (Deformable and Rigid objects EEcient for Animation Modelling) makes the simulation of rigid and de-formable interconnected objects easy to design and to implement. dream is based on a uniied abs...

Journal: :Journal of Visualization and Computer Animation 2004
Matthias Müller Simon Schirm Matthias Teschner Bruno Heidelberger Markus H. Gross

In this paper, we present a method for simulating the interaction of fluids with deformable solids. The method is designed for the use in interactive systems such as virtual surgery simulators where the real-time interplay of liquids and surrounding tissue is important. In computer graphics, a variety of techniques have been proposed to model liquids and deformable objects at interactive rates....

Journal: :Comput. Graph. Forum 1999
Leif Kobbelt Jens Vorsatz Ulf Labsik Hans-Peter Seidel

Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms in the context of multiresolution representation and modeling can be performed much more efficiently and robustly if the underlying surface tesselations have the special subdivision connectivity. In this paper, we propo...

Journal: :IEICE Transactions 2008
Shun Matsui Kota Aoki Hiroshi Nagahashi

In 3D computer graphics, mesh parameterization is a key technique for digital geometry processings such as morphing, shape blending, texture mapping, re-meshing and so on. Most of the previous approaches made use of an identical primitive domain to parameterize a mesh model. In recent works of mesh parameterization, more flexible and attractive methods that can create direct mappings between tw...

2006
J. Spillmann

We propose a novel approach to generate coarse tetrahedral meshes which can be used in interactive simulation frameworks. The proposed algorithm processes unconstrained, i. e. unorientable and nonmanifold triangle soups. Since the volume bounded by an unconstrained surface is not defined, we tetrahedralize the pseudo volume of the surface, namely the space that is intuitively occupied by the su...

1998
Oliver R. Astley Vincent Hayward

This paper introduces a methodology to simulate the dynamics of deformable visco-elastic 3-dimensional bodies in real-time for haptic interaction. The method is based upon a nite element approach. The central idea in this scheme is to reduce the computation required in regions which are to the periphery of the region of interaction between the virtual haptic device and the virtual body. This is...

2008
Astrid Franz Robin Wolz Tobias Klinder Cristian Lorenz Hans Barschdorf Thomas Blaffert Sebastian P. M. Dries Steffen Renisch

Deformable models are used for the segmentation of objects in 3D images by adapting flexible meshes to image structures. The simultaneous segmentation of multiple objects often causes problems like violation of spatial relationships. Here we present two methods for including prior knowledge into the segmentation process: The first deals with objects sliding with respect to each other, and the s...

2005
Alexander Bornik Bernhard Reitinger Reinhard Beichel

Modelling and reconstruction of tubular objects from graph representations is frequently needed in medical visualization. The constructed geometrical models need to be consistent and compact at the same time for interactive applications. In this paper we present a new method for generating compact topologically consistent 2-manifold surfaces of branching tubular objects. The proposed two-stage ...

2012
Jonas Östlund Aydin Varol Dat Tien Ngo Pascal Fua

We show that by extending the Laplacian formalism, which was first introduced in the Graphics community to regularize 3D meshes, we can turn the monocular 3D shape reconstruction of a deformable surface given correspondences with a reference image into a well-posed problem. Furthermore, this does not require any training data and eliminates the need to pre-align the reference shape with the one...

Journal: :Journal of WSCG 2007
Jonas Spillmann Markus Becker Matthias Teschner

We present a novel approach to handle collisions of deformable objects represented by tetrahedral meshes. The scheme combines the physical correctness of constraint methods with the efficiency of penalty approaches. For a set of collided points, a collision-free state is computed that is governed by the elasticities and impulses of the collided objects. In contrast to existing constraint method...

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