نتایج جستجو برای: educational and entertainment opportunities

تعداد نتایج: 16853912  

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شهید باهنر کرمان - دانشکده ادبیات و علوم انسانی 1389

abstract this research has been carried out with the purpose of investigating the conditions and related elements of the employment of the educational sciences graduates of hamedan province universities in 1382-1387 academic years. it has been a descriptive research of a correlation kind, and the population number has been 1180 grduates of payam- e noor universites in asad – abaad, kaboudaraha...

Journal: :زن در توسعه و سیاست 0
حسین محمودیان دانشیار گروه جمعیت شناسی دانشکده علوم اجتماعی دانشگاه تهرا حجیه بی بی رازقی نصرآباد دانشجوی دکتری جمعیت شناسی دانشگاه تهران محمّدرضا کارگر شورکی کارشناس سیاست¬های بازار کار، وزارت کار و امور اجتماعی

one of the key issues of migration concerns women’s migration. this article, examines the conditions of skilled immigrant women in ehran. qualitative method is used to collect the necessary data for this tudy. the research also conducts in-depth interview with 25 immigrate women residing in tehran. the results of the research show that migration decisions depend on multiple factors including la...

2002
Yoichi Nagshima

This paper is intended as an investigation of new interactive environment in music. I will describe two types of performing/composing systems for improvisational sessions with networks and a concept called "GDS (Global Delayed Session) music". These systems are called "Improvisession-I" and "Improvisession-II", and this paper reports not only the basic idea but also the latest version and appli...

Journal: :IJDLDC 2013
Felice Corona Carla Cozzarelli Carmen Palumbo Maurizio Sibilio

The tight connection which occurs between entertainment and education has originated what is defined edutainment which can be considered as a continuous and innovative brain-training, which stimulates, in an interactive way, the capacity to combine attention and motivation to explore and learn. The role of games in learning is a common topic in research. The various games linked to the edutainm...

2017
Nick V. Flor Rodrigo Arias Meghana Dasigi Megan Hayden Melinda Mesibov Keara Sweeney

A common goal for designers of educational videogames is to make learning fun. Unfortunately, the result is often a game that tries to combine the fun aspects of videogames with learning elements, but that is neither fun nor effective for learning. In this paper we present our discovery of an alternative approach— a system that combines both education and entertainment, but that separates them ...

2005
Athanasios Gaitatzes Dimitrios Christopoulos Georgios Papaioannou

This paper presents the virtual reality systems, interaction devices and software used at the Foundation of the Hellenic World (FHW). The applications that FHW has produced, associated with the Olympic Games in ancient Greece, are then detailed. The separate virtual reality shows are presented in terms of interactivity and educational value. Technical aspects of the productions are explained, w...

2004
Niels Ole Bernsen Laila Dybkjær Svend Kiilerich

This paper presents an analysis of data from a large-scale in-field Wizard of Oz simulation of a conversational domain-oriented edutainment system. The basic turn-level data are described and the 10 longest conversations are analysed in order to evaluate the theory of domain-oriented conversation underlying the design specification of the system.

Journal: :مطالعات اجتماعی - روانشناختی زنان 0
مهرداد متانی استادیار گروه مدیریت دانشگاه آزاد اسلامی واحد قائم شهر

current study basically aims at exploring the motives behind watching persian satellite channels among female audience in city of qaemshahr. participants are 263 female audiences from qaemshahr which were selected based on purposive sampling. the research method employed here is survey, and a researcher-developed questionnaire was used to collect data, one-sample t-test, anova, and friedman tes...

Journal: :IJICTE 2013
Stavroula Kalogeras

In the era of e-learning, student-centered approaches and constructivists learning environments are critical success factors. The inherent interactivity of the Internet and the emotional engagement of story can lead to transformative learning experiences in media rich environments. This paper focuses on Web-Based Transmedia Storytelling Edutainment as critical-creative pedagogy in higher e-educ...

2012
Michail N. Giannakos Konstantinos Chorianopoulos Maria Letizia Jaccheri Nikos Chrisochoides

Serious video games that enable students to engage into topics as mathematics through an enjoyment process are becoming increasingly popular. However, there is lack of empirical evidence on the relationship between students‟ enjoyment and their intention to use serious video games. This study is about a storytelling serious video game, which has the goal to improve the mathematical skills of pl...

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