نتایج جستجو برای: educational games

تعداد نتایج: 214221  

Background. The cadets experienced particular difficulties in a pandemic period because due to isolation and faced a number of unanticipated challenges like stress, anxiety, and low learning outcomes. Objectives: The aim of the study was to evaluate the effectiveness of sport and traditional games to improve cadets’ learning performance and motivation to learning activities and future service ...

Background and Aim: Social-emotional growth and development in the preschool period plays an important role in academic and non-academic skills in the preschool period and other periods. This research was conducted with the aim of determining the effectiveness of educational games based on social-emotional learning on self-regulation, responsibility and emotional knowledge in preschool children...

2013
Maria Virvou Spyros Papadimitriou

Recent reviews have shown that the use of educational games during the learning procedure indicates significant growth. Browser-based games are one type of educational games. In this paper, an online educational game concerning arithmetic in elementary school is introduced. The game consists of a main platform and several mini educational games. The main target is to explore several locations a...

Journal: :EAI Endorsed Trans. Serious Games 2015
Baltasar Fernández-Manjón Pablo Moreno-Ger Iván Martínez-Ortiz Manuel Freire

Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in three main dimensions: socio-cultural, edu...

Journal: :Surgery 2006
Dimitrios Stefanidis James R Korndorffer F William Black J Bruce Dunne Rafael Sierra Cheri L Touchard David A Rice Ronald J Markert Peter R Kastl Daniel J Scott

BACKGROUND Laparoscopic simulator training translates into improved operative performance. Proficiency-based curricula maximize efficiency by tailoring training to meet the needs of each individual; however, because rates of skill acquisition vary widely, such curricula may be difficult to implement. We hypothesized that psychomotor testing would predict baseline performance and training durati...

2014
Mohamed Ali Khenissi Fathi Essalmi Mohamed Jemni Kinshuk

The learner model is a key component of any adaptive E-Learning system, including educational games, as it stores the information about the learner, which can then be used to provide personalized experience. Recently, there has been growing interest in creating learner models using educational games. This is due to the limitations of traditional E-Learning systems, since the learner interaction...

Journal: :iau international journal of social sciences 2013
nasrin ghanbari reza goudarzi

mathematics curriculum in schools is always a key position and is considered as an essential knowledge. so it is taught in the first years of school curriculum. this knowledge has focused on calculating the initial period. so this part of mathematics play an important role in lives of all people so this knowledge is essential for learning today. in the early years of primary school children, th...

Journal: :Computer and Information Science 2011
Roslina Ibrahim Rasimah Che Mohd Yusoff Hasiah Mohamed Omar Azizah Jaafar

Educational computer games studies experienced rapid growth due to the belief that games can offer various learning benefits being highly popular among younger generations. Programming is considered a challenging subject by students and teachers, consequently students feel less motivated to learn it. It is important to know how educational games can help to enhance our student's motivation and ...

Journal: :Educational Technology & Society 2009
Javier Torrente Pablo Moreno-Ger Iván Martínez-Ortiz Baltasar Fernández-Manjón

Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper addresses the aspects of integration and automati...

2014
Javier Torrente Ángel del Blanco Pablo Moreno-Ger Iván Martínez-Ortiz Baltasar Fernández-Manjón

The increasing importance of the video games entertainment industry has prompted different efforts to promote the inclusion of accessibility features within games. Whilst the field of academia has produced relevant and promising results, mainstream producers are still reluctant to invest in access-for-all. However, in the field of academia there is also a growing trend towards introducing games...

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