نتایج جستجو برای: fair dice

تعداد نتایج: 35272  

Journal: :JVRB 2008
Steve Hinske Marc Langheinrich

Augmented dice allow players of tabletop games to have the result of a roll be automatically recorded by a computer, e.g., for supporting strategy games. We have built a set of three augmented-dice-prototypes based on radio frequency identification (RFID) technology, which allows us to build robust, cheap, and small augmented dice. Using a corresponding readout infrastructure and a sample appli...

2009
Shuvra S. Bhattacharyya Soujanya Kedilaya William Plishker Nimish Sane Chung-Ching Shen George Zaki

This document provides a user’s guide for DICE Version 1.0. The emphasis in this user’s guide is on providing detailed specifications for setting up and using the various features in DICE. For a general overview of DICE and descriptions of some of its core features, see Reference [1]. This user’s guide is supplemented by various materials that are available electronically from the DICE User’s G...

1999
Gyungho Lee Bland W. Quattlebaum Sangyeun Cho Larry L. Kinney

DICE is a shared-bus multiprocessor based on a distributed shared-memory architecture, known as cache-only memory architecture (COMA). Unlike previous COMA proposals for large-scale multiprocessing, DICE utilizes COMA to effectively decrease the speed gap between modem high-performance microprocessors and the bus. DICE tries to optimize COMA for a shared-bus medium, in particular to reduce detr...

2006
Carsten Magerkurth Timo Engelke Carsten Röcker

In this paper, we present the Smart Dice Cup, a novel interaction device aimed at gaming applications in smart home environments. The Smart Dice Cup is used in a similar way as a traditional leather dice cup to generate random numbers. Integrated accelerometers relate the shaking of the device to the resulting rolls of the dice. In addition to an autonomous stand-alone mode, where the Smart Dic...

2008
Chin-Ho Chung Wen-Yuan Chen Bor-Liang Lin

In this paper, based on the features of dice images and the least distance criterion (LDC) method, we developed an autorecognition scheme for dice games. First, we use R plane to replace gray-scale image to speed up processing. Next, we use O’stu method to convert the R plane into binary. Furthermore, image pre-processing steps are used to filter out the noise, and a non-circular object discard...

2012
Alex Schaefer Jay Schweig

We study triples of labeled dice in which the relation “is a better die than” is non-transitive. Focusing on such triples with an additional symmetry we call “balanced,” we prove that such triples of n-sided dice exist for all n ≥ 3. We then examine the sums of the labels of such dice, and use these results to construct an O(n) algorithm for verifying whether or not a triple of n-sided dice is ...

2005
Ardi Roelofs F. C. Donders Stephen Levinson Marc Brysbaert Marjolein Meeuwissen Anja Ischebeck Joseph Tzelgov

Five chronometric experiments examined the functional architecture of naming dice, digits, and number words. Speakers named pictured dice, Arabic digits, or written number words, while simultaneously trying to ignore congruent or incongruent dice, digit, or number word distractors presented at various stimulus onset asynchronies (SOAs). Stroop-like interference and facilitation effects were obt...

2015
Yinong Wang Jianhua Yao Holger Roth Joseph E. Burns Ronald M. Summers

The precise and accurate segmentation of the vertebral column is essential in the diagnosis and treatment of various orthopedic, neurological, and oncological traumas and pathologies. Segmentation is especially challenging in the presence of pathology such as vertebral compression fractures. In this paper, we propose a method to produce segmentations for osteoporotic compression fractured verte...

Journal: :The Design Journal 2019

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