نتایج جستجو برای: playfulness

تعداد نتایج: 552  

Journal: :Computers & Education 2009
Yu-Hui Tao Chieh-Jen Cheng Szu-Yuan Sun

Previous studies have pointed out that computer games could improve students’ motivation to learn, but these studies have mostly targeted teachers or students in elementary and secondary education and are without user adoption models. Because business and management institutions in higher education have been increasingly using educational simulation games in recent years, factors influencing th...

2012
René T. Proyer

This study reports an initial evaluation of a new short measure for adult playfulness (SMAP). In data from a construction (N = 266), and two replication samples (N = 147 students, N = 215 adults), a one-dimensional solution showed the best fit for the data and satisfactory internal consistency (.80–.89) was found (test–retest correlation = .74; 12–16 weeks). Younger adults scored higher in play...

Journal: :Current Biology 2015
Patrick Bateson

Why don’t we see more invertebrates playing? Play may have arisen in vertebrate lineages as a by-product of traits associated with the complex behaviours and cognitive abilities, in turn associated with increased brain size. Although we know that invertebrates are far from the mindless machines they were once considered to be, it might be that the neural architecture available to add new levels...

2012
Ronnie Jia Heather H. Jia

This research sought a deeper understanding of a frequently examined IT trait, i.e., computer playfulness, in two respects. First, complementing prior studies identifying its many favorable user outcomes related to technology adoption and use, this research demonstrates that it can also lead to adverse implications, such as nonwork-related technology use at work, or computer loafing, which has ...

2014
Ronnie Jia Heather H. Jia

Few IS studies have examined the phenomenon of cyberloafing, i.e., nonwork-related Internet use by employees during work time. This in-progress research proposes to take an individual trait approach and investigates the impact of general traits, like the “Big Five,” as well as domain-specific ones, such as computer playfulness. It is hypothesized that while the Big Five will be significant pred...

Journal: :Frontiers in Education 2023

Recognizing one’s own playfulness is important for early childhood education (ECE) teachers, who are responsible organizing and implementing child-initiated pedagogy in ECE centers. Playfulness research has focused on children’s play workplaces, but as a part of teachers’ pedagogical adaptive expertise rarely studied. Using multiple innovativeness instruments, first- third-year pre-service ( n ...

2005
Kenth Svartberg

Six specific personality traits – playfulness, chase-proneness, curiosity/fearlessness, sociability, aggressiveness, and distance-playfulness – and a broad boldness dimension have been suggested for dogs in previous studies based on data collected in a standardized behavioural test (‘‘dog mentality assessment’’, DMA). In the present study I investigated the validity of the specific traits for p...

2013
Anna Bornemisza

4 Creativity and Adult Playfulness 5 Creativity 6 The Creative Environment 7

Journal: :Information & Management 2004
Janine Chung Felix B. Tan

Understanding user acceptance of the Internet, in particular user acceptance of general information-searching sites, is important in assessing its effectiveness. Such sites provide users with various information options while navigating the Internet. A well-designed general information-searching site helps ensure a positive user experience and therefore repeat usage. This study extended existin...

Journal: :EJIS 2006
Robin L. Wakefield Dwayne Whitten

Intrinsic motivators of technology beliefs have received scant attention in the technology acceptance literature despite indications of their efficacy. This study uses the framework of TAM to explore the effect of intrinsic variables on technology beliefs and user behavior. Specifically, we examine the effect of cognitive absorption and playfulness on user beliefs including perceived enjoyment ...

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