نتایج جستجو برای: pts motion and time analysis mtm motion capture system virtual environment
تعداد نتایج: 17786552 فیلتر نتایج به سال:
Movement disorders prevent many people from enjoying their daily lives. As with other diseases, diagnosis and analysis are key issues in treating such disorders. Computer vision-based motion capture systems are helpful tools for accomplishing this task. However Classical motion tracking systems suffer from several limitations. First they are not cost effective. Second these systems cannot detec...
Motion capture data have been widely used in applications ranging from video games and animations to simulations and virtual environments. Moreover, all data-driven approaches for analysis and synthesis of motions are depending on motion capture data. Although multiple large motion capture data sets are freely available for research, there is no system which can provide a centralized access to ...
Motion capture systems play an important role in health-care, sport-training systems and cartoon animation. This paper develops a motion capture system with inertial motion trackers for three-dimensional animation production. The system mainly involves inertia sensing technology, Bluetooth, sensor network and software development of human body motion capture model. The sensor network is used to...
reating believable animated human figures proves difficult, even with the most sophisticated software available. Once an acceptable animation segment has been created, either by an ani-mator or through motion capture, the results remain difficult to reuse. The additional work to modify the animation may take almost as much time as creating the original motion. Furthermore, the exact style or st...
Fully immersive virtual settings are different from traditional virtual reality settings in that they are able to capture full body motion. This ability allows people to use their full range of physical motion to interact with other avatars, computer controlled agents, and objects in the virtual environment. As such, fully immersive virtual reality presents a novel mediated learning environment...
Constructing virtual scenes that incorporate human and object interaction has traditionally been a time consuming process in computer animation, whereby the motion of an actor is first recorded and any objects used in the scene are then intricately added by an animator. The Microsoft Kinect utilizes a synchronized RGBD stream to provide markerless skeletal tracking of humans, enabling efficient...
Traditionally, students can undergo performance training by imitating teachers’ motions and improving their moves by following teachers’ advice. However, teachers are not always available and there is a lack of effective self-training tools. In this paper, we propose an immersive performance training system with motion capture technology. Our aim is to provide a virtual training environment for...
PC-based immersion-type display integrated with a motion capture system as well as a 3D dynamic simulator has been successfully constructed in our laboratory, as a first universal development environment of human interactive robot within Japan. This system makes it possible for us to design and examine the next generation of human interactive robot easily and safely. Experiments of a virtual ro...
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