نتایج جستجو برای: solvent texturing

تعداد نتایج: 56719  

2007
Martin Eisemann Bernd De Decker Anita Sellent Edilson De Aguiar Naveed Ahmed Hans-Peter Seidel Philippe Bekaert Marcus Magnor

We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps (“floats”) projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to ...

2012
Daniel Cornel

Virtual texturing is a technique that allows the use of arbitrarily large textures within the limited physical video memory. Through a paging and streaming system, only the currently visible parts of a mipmap chain are stored in the video memory while the rest of the data may reside in any other memory or storage device. Not only does this enable the use of unique and very detailed textures, bu...

2014
Javier Taibo Alberto Jaspe Villanueva Antonio Seoane Marco Agus Luis Hernández

Draping 2D vectorial information over a 3D terrain elevation model is usually performed by real-time rendering to texture. In the case of linear feature representation, there are several specific problems using the texturing approach, specially when using multi-resolution textures. These problems are related to visual quality, aliasing artifacts and rendering performance. In this paper, we addr...

Journal: :Comput. Graph. Forum 2008
Martin Eisemann Bert de Decker Marcus A. Magnor Philippe Bekaert Edilson de Aguiar Naveed Ahmed Christian Theobalt Anita Sellent

We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps (“floats”) projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to ...

2016
Cheolbyong Chun Deuk Yong Lee Jin-Tae Kim Mi-Kyung Kwon Young-Zu Kim Seok-Soon Kim

BACKGROUND Hyaluronic acid (HA) dermal biphasic fillers are synthesized for their efficacy in correcting aesthetic defects such as wrinkles, scars and facial contouring defects. The fillers consist of crosslinked HA microspheres suspended in a noncrosslinked HA. To extend the duration of HAs within the dermis and obtain the particle texturing feel, HAs are crosslinked to obtain the suitable mec...

2017
Johannes Schneider Daniel Braun Christian Greiner

Unidirectional sliding experiments with polished and laser textured steel surfaces were carried out to investigate the effects of different textured area densities, aspect ratios and dimple arrangements. The system was lubricated with Polyalphaolefin (PAO) at 100 °C and the contact pressure was 3 MPa. For measuring Stribeck curves, the sliding speed was controlled between 40 and 2000 mm/s. The ...

Journal: :Graphical Models 2011
Guo-Xin Zhang Song-Pei Du Yu-Kun Lai Tianyun Ni Shi-Min Hu

Compared to 2D textures, solid textures can represent not only the bounding surfaces, but also their interiors. Existing solid texture synthesis methods pay little attention to the generation of conforming textures that capture geometric structures or reflect the artists’ design intentions. In this paper, we propose a novel approach to synthesizing solid textures using 2D exemplars. The generat...

Journal: :Comput. Graph. Forum 2009
Nicolas Ray Bruno Lévy H. Wang G. Turk Bruno Vallet

Many objects have patterns that vary in appearance at different surface locations. We say that these are differences in materials, and we present a material-space approach for interactively designing such textures. At the heart of our approach is a new method to pre-calculate and use a 3D texture tile that is periodic in the spatial dimensions (s, t) and that also has a material axis along whic...

Journal: :ACM Transactions on Graphics 2009

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