نتایج جستجو برای: space marching method

تعداد نتایج: 2034550  

2016
Josef Weinbub Andreas Hössinger

The fast marching method is used to compute a monotone front propagation of anisotropic nature by solving the eikonal equation. Due to the sequential nature of the original algorithm, parallel approaches presented so far were unconvincing. In this work, we introduce a shared-memory parallelization approach which is based on an overlapping domain decomposition technique. We introduce our paralle...

2000
Yalei Sun Sergey Fomel

Accurate and efficient traveltime calculation is an important topic in seismic imaging. We present a fast-marching eikonal solver in the tetragonal coordinates (3-D) and trigonal coordinates (2-D), tetragonal (trigonal) fast-marching eikonal solver (TFMES), which can significantly reduce the first-order approximation error without greatly increasing the computational complexity. In the trigonal...

2002
Piotr STEC Marek DOMANSKI

The paper deals with a novel segmentation technique applicable to colour video sequences. The algorithm uses Fast Marching Method for automatic extraction of semantic objects from natural colour video sequences by joint motion and colour analysis. The algorithm handles background in the same way as other objects, thus it does not need global motion compensation. The number of control parameters...

Journal: :Frontiers in Robotics and AI 2020

Journal: :Comput. Graph. Forum 2005
Chien-Chang Ho Fu-Che Wu Bing-Yu Chen Yung-Yu Chuang Ming Ouhyoung

In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively without crack patching. Our approach is based on the marching cubes algorithm, a popular method to convert volumetric data to polygonal meshes. The original marching cubes algorithm suffers from problems of topological inco...

2014

In this work, a new family of time marching procedures based on Green’s function matrices is presented. The formulation is based on the development of new recurrence relationships, which employ time integral terms to treat initial condition values. These integral terms are numerically evaluated taking into account Newton-Cotes formulas. The Green’s matrices of the model are also numerically com...

Journal: :J. Graphics, GPU, & Game Tools 2004
Alexandru Telea

Digital inpainting provides a means for reconstruction of small damaged portions of an image. Although the inpainting basics are straightforward, most inpainting techniques published in the literature are complex to understand and implement. We present here a new algorithm for digital inpainting based on the fast marching method for level set applications. Our algorithm is very simple to implem...

2003
Carsten Moenning

In a recent paper [13], the Fast Marching farthest point sampling strategy (FastFPS) for planar domains and curved manifolds was introduced. The version of FastFPS for curved manifolds discussed in the paper [13] deals with surface domains in triangulated form only. Due to a restriction of the underlying Fast Marching method, the algorithm further requires the splitting of any obtuse into acute...

2003
Carsten Moenning Neil A. Dodgson Markus Kuhn

In a recent paper [13], the Fast Marching farthest point sampling strategy (FastFPS) for planar domains and curved manifolds was introduced. The version of FastFPS for curved manifolds discussed in the paper [13] deals with surface domains in triangulated form only. Due to a restriction of the underlying Fast Marching method, the algorithm further requires the splitting of any obtuse into acute...

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