نتایج جستجو برای: tabletop role playing game

تعداد نتایج: 1359223  

2005
Elina M. I. Koivisto Christian Wenninger

In this paper, we explore how current Massively Multi-player Online Role-Playing Games (MMORPGs) can use mobile features for enhancing player experience and increasing pervasiveness of these games. We identify six different categories of how this can be done, and review our findings with MMORPG players and developers.

2009
Harko Verhagen Magnus Johansson

One of the most influential gaming trends today, Massively Multi Online Role Playing Games (MMORPG), poses new questions about the interaction between the players in the game. Previous work has introduced concepts such as community, commons, and social dilemma to analyze situations where individual choices may result in suboptimal global results. We propose to use the concept of norms instead. ...

Journal: :Adv. Human-Computer Interaction 2008
Yuko Uematsu Hideo Saito

This paper presents visually enhanced sports entertainment applications: AR Baseball Presentation System and Interactive AR Bowling System. We utilize vision-based augmented reality for getting immersive feeling. First application is an observation system of a virtual baseball game on the tabletop. 3D virtual players are playing a game on a real baseball field model, so that users can observe t...

2007
Markus Montola

The traditional forms of role-playing include tabletop roleplaying, larp and online role-playing. In this paper I describe a fourth form, pervasive role-playing, which often follows many conventions of larp, but break out of the magic circle of gameplay in order to interact with surrounding society. The central pleasures of pervasive role-playing are related to playing for real, with the enviro...

2007
Anders Tychsen Doris McIlwain Thea Brolund Michael Hitchens

This paper presents the results of a comprehensive empirical study of the impact of integrating complex game characters in multi-player Role Playing Games across tabletop and digital formats. Players were provided with characters that had detailed background history, personality and goals. Player and character personality were assessed using the Extended Personal Attributes Questionnaire (EPAQ)...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تحصیلات تکمیلی علوم پایه زنجان - دانشکده ریاضی 1393

in this thesis, a structured hierarchical methodology based on petri nets is used to introduce a task model for a soccer goalkeeper robot. in real or robot soccer, goalkeeper is an important element which has a key role and challenging features in the game. goalkeeper aims at defending goal from scoring goals by opponent team, actually to prevent the goal from the opponent player’s attacks. thi...

2007
Tomi Kujanpää Tony Manninen Laura Vallius

How does one’s game character gain value in online multiplayer game? What are the elements that contribute to the overall virtual identity of a player? Throughout the history of Massively Multiplayer Online Games (MMOGs) game characters have remained central figures for all types of in-game interaction and value perception. Recently, MMOGs have evolved to a stage where at least parts of one’s i...

Journal: :Electronic Commerce Research 2009
Alex Meredith Zaheer Hussain Mark D. Griffiths

The popularity of Massively Multiplayer Online Role-Playing Games (MMORPGs) has risen greatly over the last few years. To date there has been very little published academic research concerning online gaming and even less on the different types of online games that exist. Given the lack of data, a scoping study was undertaken to examine the extent, range and nature of different MMORPGs. Data wer...

2016
Brent Harrison David L. Roberts

“We are able to predict what a player in a game will do based on his or her previous behavior, with up to 80 percent accuracy,” says Brent Harrison, a Ph.D. student at NC State and co-author of a paper describing the research. The research team developed the data-driven predictive method by analyzing the behavior of 14,000 players in the massively multiplayer online role-playing game (MMORPG) W...

2009
Joseph Siu-Lung Kong Ron Chi-Wai Kwok

This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effective collaborative learning platform, empirically examine the occurrence of knowledge creation in MMOG game-play, and conceptually advocate the research potential of MMOG game-based collaborative learning. Although a growing number of researchers have started to use MMOG as a new generation of e...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید