نتایج جستجو برای: tracing algorithm

تعداد نتایج: 778964  

2011
Wenjun Xie SaiSravanBharadawaj Karri

we reported here tasks we accomplished to improve the 2D curve tracing algorithm: 1) Optimized individual steps in the tracing program with tools from the field of digital image processing; 2) Implemented training sets and evaluation conditions that teach the program to look for parameters that fit a wide variety of data quality. Keywordscurve tracing; kymograph; bilateral filter; local Ostu’s ...

2006
Jorge Flórez Mateu Sbert Miguel Ángel Sainz Josep Vehí

This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejection tests in a set of pixels simultaneously, instead of individual pixels at each time. With this approach, the presented algorithm runs faster than the traditional interval ray tracing algorithm. Also, an interval algor...

2004
Nikunj Raghuvanshi Sanjay G. Dhande

Ray-tracing is one of the most researched areas in 3D photo-realistic image synthesis. We propose the T-BUFFER algorithm, which is a modification to the conventional ray-tracing algorithm and compares very favorably with it in terms of performance, which is achieved primarily through reduction in the number of unsuccessful intersection tests. Our major contribution is the integration of a shado...

2010
Subhash C. Sharma Joseph T. Ott Jamone B. Williams Danny Dickow

It is documented that well-modeled Monte Carlo dose calculation algorithms are more accurate than traditional correction-based algorithms or convolution algorithms at predicting dose distributions delivered to heterogeneous volumes. This increased accuracy has clinical implications for CyberKnife, particularly when comparing dose distributions between the ray-tracing and Monte Carlo algorithms....

Journal: :International Journal of Research in Engineering and Technology 2015

Journal: :Computers & Graphics 2008
Peter Shirley Kelvin Sung Erik Brunvand Al Davis Steven G. Parker Solomon Boulos

The modern graphics processing units (GPUs), found on almost every personal computer, use the Z-buffer algorithm to compute visibility. Ray tracing, an alternative to the z-buffer algorithm, delivers higher visual quality than the z-buffer algorithm but has historically been too slow for interactive use. However, ray tracing has benefited from improvements in computer hardware, and many believe...

2002
Daniela N. Schettino Daniel H. D. Carvalho Fernando J. S. Moreira

This work presents an algorithm to perform radiowave coverage predictions in urban environments using the Uniform Theory of Diffraction (UTD). The ray-tracing algorithm is based on the image theory for a quasi-3D environment. Multiple reflections and diffractions are considered through the separation of multipath components into four different classes, used to determine the scattered field. The...

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