نتایج جستجو برای: videogames

تعداد نتایج: 817  

Journal: :Computers & Education 2010
José María Cuenca López Myriam J. Martín Cáceres

The new technologies make the appearance of highly motivating and dynamic games with different levels of interaction possible, in which large amounts of data, information, procedures and values are included which are intimately bound with the social sciences. We set out from the hypothesis that videogames may become interesting resources for their inclusion in the education processes in formal ...

Journal: :New Media & Society 2013
Christopher Goetz

This course considers videogames as a cultural form. It prepares students to analyze and compare the ways videogames make meaning and participate the social lives of their players. It will introduce students to critical discussions surrounding videogames and some methodologies for interpreting them.  Analyze a videogame with attention to the exchanges between platform, gameplay, narrative, and...

Journal: :Revista Ibero-Americana de Estudos em Educação 2016

Journal: :International Journal of Privacy and Health Information Management 2017

2014
Christian Martyn Jones Laura Scholes Daniel M. Johnson Mary Katsikitis Michelle Colder Carras

Christian M Jones Laura Scholes Daniel Johnson Mary Katsikitis Michelle C. Carras University of the Sunshine Coast University of the Sunshine Coast Queensland University of Technology University of the Sunshine Coast Johns Hopkins University Queensland, Australia Queensland, Australia Queensland, Australia Queensland, Australia Baltimore, MD, USA [email protected] [email protected] dm.johns...

Journal: :PsychNology Journal 2003
Pietro Guardini

Beginning with an objection raised to the excessive attention promotion gives to the aspect of "realism" in videogames, I chose to describe instead how excessive realism may be counterproductive. I identify and focus on what game designers wish to obtain from their products, then proceed to introduce and explain the concept of "virtual unreality of videogames". A number of examples and counter-...

2008
Eduardo H. Calvillo Gámez Paul Cairns Ann Blandford

In this paper we address the question: What factors of game experience are measured and have to be measured? by proposing a concept called Puppetry to assess the experience while playing videogames. Puppetry was obtained using qualitative methods on the experiences of players. The main characteristic of Puppetry is that it looks at the common elements of videogames that allow the user to build ...

Journal: :Computers in Human Behavior 2008
Karin A. Orvis Daniel B. Horn James Belanich

Videogames are an increasingly popular instructional tool. This research investigated how various strategies for modifying task difficulty in instructional videogames impact learner performance and motivation. Further, the influence of prior videogame experience on these learning outcomes was examined, as well as the role prior experience played in determining the optimal approach for adjusting...

2005
F. Ted Tschang

This paper examines the new product creation process in videogames a product that incorporates large quantities of creative talent and effort. Using various secondary and primary (interview and ethnographic) data, we identify three main characteristics that are involved in the creation of videogames: inspirations are significant in their creation, they are constructed from a wide variety of cul...

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