نتایج جستجو برای: wow
تعداد نتایج: 725 فیلتر نتایج به سال:
Food webs describe who eats whom among species within a habitat, and these networks depicting food chains have long been a central paradigm for understanding simple and complex networks in many scientific and social arenas. The structure of the feeding links within diverse food webs typically generates highly complex and dense networks whose details are critical to the behavior of ecosystems. D...
A central process of virtual organization design relates to how newcomers are assimilated into organizational dynamics. Research on assimilation has traditionally investigated 'serious' contexts. Nonetheless, video games can offer insights such be effectively supported. In this article, I propose look at World Warcraft (WoW) understand individuals successfully integrated online organizations. T...
Millions of people regularly play so-called massively multiplayer online role playing games (MMORPGs). Recently, it has been argued that MMORPG overuse is becoming a significant health problem worldwide. Symptoms such as tolerance, withdrawal, and craving have been described. Based on behavioral, resting state, and task-related neuroimaging data, we test whether frequent players of the MMORPG "...
Predicates of taste (e.g. fun), as well as interjections (e.g. wow), form a class of inherently subjective expression-types, consequently resisting straightforward treatment within truth-conditional semantics. While subjective expression-types semantically require an experiencer-argument, because that argument can potentially be set to anyone at all semanticists seem unable to explain how its v...
Purpose: This study aimed to establish the extent which Dubrovnik upscale hotels delight their guests and if such "wow effects" affect rates. Study design/methodology/approach: TripAdvisor pages of 15 were searched for guest attributes hotel rates, analysed with descriptive statistics, linlog regression Spearman correlation. Findings: provide solid services, but still lack “wow effect”. In this...
The purpose of this article is to take empirical tests for presumed causes of Linege 2 ’s declining trend. Using time usage data of Lineage 2(L2), Kart Riders(Kart) and World of Worldcraft(WoW) collected from PC-bangs, we take statistical tests on the rivalry hypothesis among games. Results show that there is no consistent evidence that L2 ’s falling down is caused by the success of Kart or WoW...
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