نتایج جستجو برای: artistic game with pronouns

تعداد نتایج: 9238660  

2013
Emma Westecott Hannah Epstein Alexandra Leitch

This paper explores multiple approaches to building an art game project created from a feminist perspective. Funded by a research grant, this can be seen as an experimental praxis that plays with connecting metaphors invoked in feminist theory to playable media. This connection is figurative not literal and manifests throughout the development process: in conception (artistic intent), productio...

2009

We interviewed 13 female machinima artists to investigate which specific qualities of this game-based production tool appeal to women. The research looked at engine use, personal situation of artists and motivation, production processes, and dominant themes in female produced machinima. Our findings indicate that machinima as a form of emergent play opens up promising possibilities for women to...

2013
Jussi Kasurinen Risto Laine Kari Smolander

Software development in a small development team is a challenge, as people have to fulfill several roles, which in larger groups would have separate, dedicated people for the work. To help small development teams to organize their activities, ISO/IEC standardization body has developed the standard ISO/IEC 29110, Lifecycle profiles for Very Small Entities. Our study focuses on the application of...

2013
Mingtian Zhao Song-Chun Zhu

This chapter presents an overview of the latest artistic portrait rendering techniques. Artistic rendering or portraits can be viewed as an image generating process controlled by two factors. The first one is the face fidelity, namely, a rendered portrait image should preserve a certain amount of the original face’s information. The second factor is the artistic style, for example, sketch, pain...

2002
Aaron Hertzmann Nuria Oliver Brian Curless Steven M. Seitz

This paper describes a method for learning statistical models of 2D curves, and shows how these models can be used to design line art rendering styles by example. A user can create a new style by providing an example of the style, e.g. by sketching a curve in a drawing program. Our method can then synthesize random new curves in this style, and modify existing curves to have the same style as t...

Journal: :Zeitschrift für Sprachwissenschaft 2019

2016
Svetlana Toldova Ilya Azerkovich Alina Ladygina Anna Roitberg Maria Vasilyeva

This paper presents a quantitative and qualitative error analysis of Russian anaphora resolvers which participated in the RU-EVAL event. Its aim is to identify and characterize a set of challenging errors common to stateof-the-art systems dealing with Russian. We examined three types of pronouns: 3rd person pronouns, reflexive and relative pronouns. The investigation has shown that a high level...

2012
Elsi Kaiser

We report three experiments on reference resolution in Dutch. The results of two off-line experiments and an eye-tracking study suggest that the interpretation of different referential forms*in particular, ‘‘emphatic’’ strong pronouns, weak pronouns, and demonstrative pronouns*cannot be satisfactorily explained in terms of a single feature of the antecedent. The findings show that while the dif...

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