نتایج جستجو برای: batch scripting

تعداد نتایج: 34451  

2014
K. H. Wandra

Cross-Site Scripting is one of the major’s attacks described by OWASP. The Cross Site Scripting attack is possible by inserting or changing the programming logic, changing and syntax of HTML elements by code injection attacks. The Web application is XSS Vulnerable when there is no proper input validation. The many web applications like social networking sites are the victims of this attack. Thi...

2012
Jacob Beal Kyle Usbeck Brian Krisler

Modern game engines make it easy to create complex realistic environments for entertainment or for training, but scripting the behavior of agents in these environments is still a major challenge. Spatial computing languages such as Proto [1] provide a possible solution, but need to be adapted for practical scripting use. We have begun to address this problem by linking Proto with the Unity game...

Journal: :CoRR 2010
K. Selvamani A. Duraisamy Arputharaj Kannan

Cross Site Scripting (XSS) Flaws are currently the most popular security problems in modern web applications. These Flaws make use of vulnerabilities in the code of web-applications, resulting in serious consequences, such as theft of cookies, passwords and other personal credentials.Cross-Site scripting Flaws occur when accessing information in intermediate trusted sites. Client side solution ...

2007
Timor Timuri Pieter Spronck H. Jaap van den Herik

The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations. Dynamic scripting is a reinforcement learning technique that realises fast and reliable online adaptation of game AI. It employs knowledge bases which contain rules that can be included in game scripts. To be successf...

2012
Jacob Beal Kyle Usbeck

Modern game engines make it easy to create complex realistic environments for entertainment or for training, but scripting the behavior of agents in these environments is still a major challenge. Spatial computing languages such as Proto [1] provide a possible solution, but need to be adapted for practical scripting use. We have begun to address this problem by linking Proto with the Unity game...

2004
Marc Ponsen Pieter Spronck

Game AI is defined as the decision-making process of computercontrolled opponents in computer games. Adaptive game AI can improve the entertainment provided by computer games, by allowing the computer-controlled opponents to fix automatically weaknesses in the game AI, and to respond to changes in humanplayer tactics online, i.e., during gameplay. Successful adaptive game AI is based invariably...

Journal: :Frontiers in Neuroinformatics 2009

Journal: :International Journal for Lesson and Learning Studies 2019

2000
Alva L. Couch

Using scripts to automate common administrative tasks is a ubiquitous practice. Powerful scripting languages and approaches support seemingly 'efficient' scripting practices that actually compromise the robustness of our scripts, as well as indirectly detracting from the stability and maturity of our support infrastructure. This is especially true for scripts that automate complex interactive p...

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