نتایج جستجو برای: educational and entertainment opportunities

تعداد نتایج: 16853912  

Journal: :Trans. Edutainment 2008
Myint Swe Khine Mohamad Shalleh Bin Suja'ee

Playing computer games is a routine activity of children today. They play different genres of games in different settings and on varying platforms. In recent years educators beginning to take interest in this phenomena and explore the characteristics of the computer games that allure children of all ages. Many have agreed that interactive computer games enhance concentration, promote critical t...

پایان نامه :دانشگاه آزاد اسلامی - دانشگاه آزاد اسلامی واحد تهران مرکزی - دانشکده مدیریت 1391

one of the most important factors in study of project’s , is the study of environmental opportunities factors the permanent study of environmental opportunity factors . the study of permanent environmental changing and knowing golden threats’ cooperate with possible threats and at the result in structure forming and future skeleton of organization has a vital effects . the petrochemical industr...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تربیت مدرس - دانشکده علوم پزشکی 1389

introduction: diabetes mellitus is an growing national and international public health concern. the number of people affected by diabetes in world by 2030 will be 69% in developing countries. regular physical activity plays a key role in the management of type 2 diabetes melitus, particularly glycemic control. it has been recommended that peoples with type 2 diabetes participate in moderate-int...

پایان نامه :دانشگاه تربیت معلم - تهران - دانشکده ادبیات و علوم انسانی 1392

in this study, the relationship between teachers’ creative and critical thinking skills and their reflectivity in teaching was investigated. to this end, three questions were raised. these questions were intended to determine whether there was a significant relationship between teachers’ creative thinking skills and their reflectivity in teaching; whether there was a significant relationship be...

Journal: :Int. J. Serious Games 2015
Margarida Romero Sylvie Barma

Curriculum integration is one of the main factors in the teachers’ decision-making process when deciding to use games in formal educational contexts. Based on this observation, we aim to introduce pre-service teachers to Game Based Learning (GBL) and Serious Games (SG) integration in the primary education curriculum. The teaching experience aims to facilitate different approaches to GBL and SG ...

2005
Arvind Singhal arvind singhal

The present article describes participatory theater as a means of empowering audience individuals to lead social change. The focus on participation by oppressed individuals as a means of organizing for social change was recognized as important by scholars and practitioners, especially by the celebrated Brazilian educator, Paulo Freire, and the Brazilian theater activist, Augusto Boal. Here we d...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه ارومیه - دانشکده ادبیات و علوم انسانی 1394

the ability to speak two languages in the world is a remarkable achievement. there is a good reason to believe that bilingualism is the norm for the majority of people in the world because 70% of the earth’s population are supposed to be bilingual or multilingual. various investigations have shown that the native language impacts foreign word recognition, and this influence is adapted by the de...

2009
Cuihua Shen Hua Wang

As already elaborated in the previous chapters of this volume, serious games have been acclaimed for playing an increasingly important role in learning, psychological development, and social change (see Ratan & Ritterfeld, this volume, chapter 2; Ritterfeld, Cody, & Vorderer, this volume, chapter 1). Serious games represent the effort to facilitate education through digital entertainment media,...

Journal: :IJVR 2007
Stefan Göbel Ido Iurgel Markus Rössler Frank Hülsken Christian Eckes

—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts and considerations of the demonstrators for the two application scenarios (learning, edutainment) as well as underlying methodic-didactic aspects for knowledge transmission and narrative concepts for story structure an...

2006
Matthias Rehm Elisabeth André Bettina Conradi Stephan Hammer Malte Iversen Eva Lösch Torsten Pajonk Katharina Stamm

Our mixed-reality installation features two cooperating characters that integrate multiple users by location-based tracking into the interaction, allowing for dynamic storylines.

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