نتایج جستجو برای: game design
تعداد نتایج: 1050832 فیلتر نتایج به سال:
1 Eunice Ratna Sari, translate-easy.com, [email protected] Abstract A design project is a social process that typically involves social interaction and collaboration among people with different backgrounds. Within the process, the pattern of social interaction and collaboration is not always trivial. To cope with these challenges, a designer needs to be equipped with some good social skil...
2D Platform and side scroller games such as Super Mario or Flappy Bird are very popular. Designing such games is an elaborate and creative process but a few simplified steps of interest include – the design of the primary character which usually includes simplified physics, the design of the level or map, the rules of the game and its challenges.The goal of this project was to explore if some a...
This paper uses two models of design, Stolterman’s and Löwgren’s three abstraction levels and Lawson’s model of designing, from the general design research to describe the game design process of an experimental pervasive mobile phone game. The game was designed to be deployed at a big science fiction convention for two days and was part of a research through design project where the focus was t...
Using a gaming mindset the authors have developed a serious game using questioning to address the multiple aspects of concept generation, visual composition and technical use of materials. The use of this game has fostered research and discussion in a course exploring the process of design. This paper will document the game’s development process and student feedback. Previously, assignments use...
Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the abstract rule system of the game and the visual realization of these rules. Although, as an instance of the problem of creative design, game generation shares some common research themes with other creative AI systems such as story and art generators, game generation ex...
The challenge of designing “Simple Computing in an Age of Complexity” emphasizes the simple within the complex, focusing on the contradiction between the urge for ‘ease of use’ and the need for system complexity. Design must bridge this gap and make the complex appear simple – less is more. So far, many will agree. But, what exactly is the meaning of ‘less’ and ‘more’ in ‘less is more’, a less ...
context-specific and universal individual motivations; emotions; beliefs; social norms; and inter-personal relationships using a novel logical formalism. Prom Week[131] includes a “social physics” model that allows authoring individual character traits, feelings, and relationships and enables characters to form intents, take actions, relate to a shared cultural space, and remember and refer to ...
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