نتایج جستجو برای: general casual

تعداد نتایج: 723396  

2011
Yue Gao Regan L. Mandryk

Many people do not get the recommended 30 minutes of exercise per day, which can result in health problems such as obesity, muscle atrophy and chronic disease. Based on the principles of casual games and exergames, we propose and define casual exergames for motivating people to exercise in multiple small chunks of time throughout the day. We designed, implemented, and tested a casual exergame c...

2014
Judea Pearl

In this issue of the Causal, Casual, and Curious column, I compare several ways of extracting information from post-treatment variables and call attention to some peculiar relationships among them. In particular, I contrast do-calculus conditioning with counterfactual conditioning and discuss their interpretations and scopes of applications. These relationships have come up in conversations wit...

2011
Rodrigo Roman Javier Lopez Jianying Zhou

Virtual Private Networks (VPNs) provide a cost-effective way for securing communications using public and insecure networks like the Internet. The main purpose of a VPN is to securely and transparently connect two or more remote networks to form virtually a single network, using centralized security policies for better management and protection. However, in certain scenarios, users may not requ...

Journal: :Comput. Syst. Sci. Eng. 2005
Rodrigo Roman Javier Lopez Jianying Zhou

Virtual Private Networks (VPNs) [1] allow individuals and business to create and maintain secure communication channels between their own local networks using public and insecure networks, like Internet, instead of private and leased lines. The main purpose of a VPN is to securely and transparently connect two or more remote networks to form virtually a single network. Network architectures def...

Journal: :Sociological Perspectives 2014

Journal: :Cyberpsychology, behavior and social networking 2012
Maria C. Haagsma Marcel E. Pieterse Oscar Peters

This study surveyed Dutch adolescents and adults about their video gaming behavior to assess the prevalence of problematic gaming. A representative national panel of 902 respondents aged 14 to 81 took part in the study. The results show that gaming in general is a wide-spread and popular activity among the Dutch population. Browser games (small games played via the internet) and offline casual ...

Journal: :Journal of Digital Convergence 2016

Journal: :The Economic Journal 1910

Journal: :Journal of Geography 1919

Journal: :American Journal of Public Health 1995

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