Virtual Environments (VEs) are currently being used in an increasingly wide range of areas such as simulations (Snowdon, Churchill, & Munro, 2001), games (Torres, 2008), business (Lanier & Biocca, 1992) and decision making (Lurie & Mason, 2007). One of the most popular commercialized shared virtual environment systems is SecondLife (Linden Lab, 2003). SecondLife is an Internet-based virtual wor...