نتایج جستجو برای: recreational entertainment
تعداد نتایج: 24393 فیلتر نتایج به سال:
Online games have gradually become a form of entertainment and pastime for many people. In recent years, the growth rate China’s online game industry has slowed, users entered storage area, stable development stage. More more enterprises need to rely on multiple parties participate in value co-creation integrate build brand gain advantages competition. Based Perceived Value theory Co-creation t...
The ongoing convergence of the Internet and telecommunications and entertainment networks continues to provide new and exciting opportunities for end users, application developers, content providers, and network operators. Traditional entertainment networks developed separately from networks used for communication and commerce. For example, until recently, cable TV networks were one-way broadca...
Recent entertainment robots created by Sar-cos Research Corporation and the Center for Engineering Design at the University of Utah are presented. Categories include humanoid and non-humanoid display robots that replay programmed motions, interactive robots that are teleoperated, and humanoid robots for research .
The idea of integrating education and entertainment can be widely observed over the last few decades. Recently, two commonly known terms when referring to combining learning and entertainment are “learn through play” and “edutainment”. The objective of this paper is to present an investigation into the similarities and differences of these two terms. This includes definitions, applications, and...
The H. C. Andersen system revives a famous character and makes it carry out natural interactive conversation for edutainment. We compare results of the structured user interviews from two subsequent user tests of the system.
This article provides an analysis of the emerging market for ‘edutainment’ media in the UK. It covers three main sectors: print publishing, software and online learning. In each case, it argues that the development of the market is towards concentration of ownership; and that this is reinforced by the influence of contemporary educational policy. This results in a narrowing in the diversity of ...
Recently, ‘play of learning’ becomes important and is emphasized as a useful learning tool. Therefore, interest in edutainment contents is growing. Storytelling is considered first as a method that improves the transmission of information and learner's interest when planning edutainment contents. In this study, we designed edutainment contents in the form of an adventure game that applies the s...
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