نتایج جستجو برای: robocup soccer 2d simulation

تعداد نتایج: 643469  

2000
Bo Zhang Xiaoping Chen Guiquan Liu Qingsheng Cai

RoboCup is an attempt to foster AI and robotics research by providing a common task for evaluation of various theories, algorithms, and agent architectures. In RoboCup simulation league, software agents play soccer games on an official soccer server over the network. When constructing these software agents, issues in area of agent architecture arise to satisfy the properties specified by agent ...

2005
Jeff Riley

The ability to construct autonomous robots that are able to learn from the environment in which they operate in order to achieve their objectives is a need so far largely unsatisfied, especially for dynamic environments which change quickly and are noisy and uncertain. A method of developing controllers for simple robots that learn, via artificial evolution, how to react in the noisy, uncertain...

Journal: :AI Magazine 2014

Journal: :AI Magazine 2014
Daniele Nardi Itsuki Noda A. Fernando Ribeiro Peter Stone Oskar von Stryk Manuela M. Veloso

R oboCup was created in 1996 by a group of Japanese, American, and European artificial intelligence and robotics researchers with a formidable, visionary long-term challenge: By 2050 a team of robot soccer players will beat the human World Cup champion team. At that time — the mid 1990s — there were very few effective mobile robots, and the Honda P2 humanoid robot had just been presented to the...

Journal: :Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 2011

2005
Andreas D. Lattner Andrea Miene Ubbo Visser Otthein Herzog

Agents in dynamic environments have to deal with world repTo appear in: RoboCup 2005: Robot Soccer World Cup IX, c © Springer-Verlag, 2006 resentations that change over time. In order to allow agents to act autonomously and to make their decisions on a solid basis an interpretation of the current scene is necessary. If intentions of other agents or events that are likely to happen in the future...

2000
Harukazu Igarashi

p. 1 Champion Teams FC Portugal Team Description: RoboCup 2000 Simulation League Champion p. 29 The Cornell RoboCup Team p. 41 CS Freiburg: Doing the Right Thing in a Group p. 52 The UNSW RoboCup 2000 Sony Legged League Team p. 64 Challenge Award Finalists Adaptive Path Planner for Highly Dynamic Environments p. 76 Communication and Coordination Among Heterogeneous Mid-Size Players: ART99 p. 86...

2002
Jafar Habibi Ehsan Chiniforooshan Abbas Heydarnoori Mehdi Mirzazadeh Mohammad Ali Safari HamidReza Younesi

Constructing soccer robots is an attempt in development of AI researches, done by defining a standard problem and solving it by many researchers all over the world. In this field, every year a formal federation holds international competitions, called RoboCup [1]. The Simulation League is one of the branches of the RoboCup. We have designed and implemented an online coach for a soccer simulatio...

1998
Gerhard K. Kraetzschmar Stefan Enderle Stefan Sablatnög Thomas Boß Mark Dettinger Hans Braxmeier Heiko Folkerts Markus Klingler Dominik Maschke Gerd Mayer Markus Müller Alexander Neubeck Marcus Ritter Heiner Seidl Robert Wörtz Günther Palm

We describe the motivations, research issues, current results, and future directions of The Ulm Sparrows, a project that aims at the design and implementation of a team of robotic soccer players. The RoboCup challenge was proposed by Kitano et al..1] in order to revive research in AI and to provide the eld with a new long-range research challenge. Creating a powerful team of skilled robotic soc...

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