نتایج جستجو برای: role playing approach

تعداد نتایج: 2458607  

Journal: :international journal of pediatrics 0
mahdiye razi msc student in nursing, school of nursing and midwifery, mashhad university of medical sciences, mashhad, iran tayebe reyhani lecturer, department of pediatrics, school of nursing and midwifery, mashhad university of medical sciences seyyed mohsen asgari nekah department of educational sciences, educational sciences & psychology faculty, ferdowsi university of mashhad mehri yavari lecture, department of mental health and management, school of nursing and midwifery, mashhad university of medicalsciences

introduction nurse-patient communication is highly important especially when the patient is a child. one thing that has been overlooked in the nursing profession or less discussed is how to communicate with children. design and training courses for the development of communication skills is considered as an important step in this direction. this study investigated the effect of training communi...

1997
Harvendra Singh

In this report we obtain explicit string-like solutions of equations of motion of massive heterotic supergravity recently obtained by Bergshoeff, Roo and Eyras. We also find consistent string source which can be embedded in these backgrounds when space-time dimension is greater than or equal to six. 1 This work is supported by INFN fellowship e-mail: [email protected]

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2007
Boreum Choi Inseong Lee Dongseong Choi Jinwoo Kim

Today millions of players interact with one another in online games, especially massively multiplayer online role-playing games (MMORPGs). These games promote interaction among players by offering interdependency features, but to date few studies have asked what interdependency design factors of MMORPGs make them fun for players, produce experiences of flow, or enhance player performance. In th...

Journal: :Int. J. Hum. Comput. Interaction 2013
Katalin Nagygyörgy Róbert Urbán Judit Farkas Mark D. Griffiths Dalma Zilahy Gyöngyi Kökönyei Barbara Mervó Antónia Reindl Csilla Ágoston Andrea Kertész Eszter Harmath Attila Oláh Zsolt Demetrovics

Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players Katalin Nagygyörgy a , Róbert Urbán a , Judit Farkas a , Mark D. Griffiths b , Dalma Zilahy a , Gyöngyi Kökönyei a , Barbara Mervó a , Antónia Reindl a , Csilla Ágoston a , Andrea Kertész a , Eszter Harmath a , Attila Oláh a & Zsolt Demetrovics a a Eötvös Loránd University, Budapest, Hungary b Nottingham ...

2007
Ichia Lee Chen-Yi Yu Holin Lin

Online game addiction has a negative image and is becoming a public concern in Taiwan. We look at this phenomenon from another perspective, through interviews with gamers who were addicted to a MMORPG but have quit playing, we believe that the multiple reasons causing gamers to leave their game can reflect some more aspects of online game addiction. We then map out how a gamer’s attachment to a...

Journal: :IJEBR 2015
Fan-Chen Tseng Ching-I Teng

Online games construct a virtual world where gamers can explore and experience various exciting environments. However, studies on gamer behavior rarely investigated the relationships between motivations and spending for online games. Understanding these relationships helps online game service providers manage gamers’ motivations and develop better revenue models. This study investigated the rel...

Journal: :Concurrency and Computation: Practice and Experience 2011
Alexandru Iosup

The developers of Massively Multiplayer Online Games (MMOGs) rely on attractive content such as logical challenges (puzzles) to entertain and generate revenue from millions of concurrent players. While a large part of the content is currently generated by hand, the exponentially increasing number of players and their new demand for player-customized content have made manual content generation u...

2007
Merrill Warkentin Chengqi Guo Xin Luo Feifei Xie

Global development of online gaming, especially of Massively Multiplayer Role Playing Games (MMORPGs) has been phenomenal, but has evolved in different ways in different countries. The experiences of this industry (and its developers, players, regulators, and other stakeholders) in the US and China have been particularly interesting. Whereas China has seen the growth of gameplaying in Internet ...

2009
Neil Madden

We describe witness-narrator agents, a framework for collaborative narrative generation in persistent virtual environments such as massively multiplayer online role playing games (MMORPGs). Witness-narrator agents allow reports of events in the environment to be published to external audiences so that they can keep up with events within the game world (e.g., via a weblog or SMS messages), or fe...

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