نتایج جستجو برای: structured games
تعداد نتایج: 185484 فیلتر نتایج به سال:
In this paper I propose a new theory for the study of persuasiveness within digital games. This theory aims to make visible how persuasiveness can be structured within digital games and to be useful to identify specific aspects of games' persuasiveness that might not be obvious to the naked eye, by giving them order and conferring them intelligibility. The theory that I propose here is based on...
In evolutionary game theory, an important measure of a mutant trait (strategy) is its ability to invade and take over an otherwise-monomorphic population. Typically, one quantifies the success of a mutant strategy via the probability that a randomly occurring mutant will fixate in the population. However, in a structured population, this fixation probability may depend on where the mutant arise...
background: the rapid growth of computer games, has taken a major part of teenagers leisure time. the improper and overuse of these games, can be considered as physical, mental and social threats. the goal of this study was to determine the relationship between playing computer games and students’ aggression and academic progress. methods: in this cross- sectional study, 292 students in grade...
This paper deals with the emotions experienced by a player. It problematises the empirical psychological study of players’ emotions. The paper suggests emotions to be understood as structured relationships instead of as reactions. It proposes players’ emotions to be analysed through their intentionality, by looking at games as constituting the objects of the emotions. The article questions the ...
Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two different games. While in well-mixed populations the random mixture of the two games is always equivalent to the average single game, in structured populati...
We study the limit behavior and performance of no-regret dynamics in general game theoretic settings. We design protocols that achieve both good regret and equilibration guarantees in general games. In terms of arbitrary no-regret dynamics we establish a strong equivalence between them and coarse correlated equilibria. We examine structured game settings where stronger properties can be establi...
Current research refers to videogames as a constant variable. However, games today are designed to be highly interactive and versatile: two players may be using the same videogame, but as a result of different using patterns, the game will not necessarily encompass the same content and gameplay. The current study examined the possible relationship between psychopathology and in-game playing pat...
The use of digital games and gamification has demonstrated potential to improve many aspects of how businesses provide training to staff, and communicate with consumers. However, there is still a need for better understanding of how the adoption of games and gasification would influence the process of decision-making in organisations across different industry. This article provides a structured...
Depth computation is an attractive feature in computer vision. The use of traditional perspective cameras for panoramic perception requires several images, most likely implying the use of several cameras or of a sensor with mobile elements. Moreover, misalignments can appear for non-static scenes. Omnidirectional cameras offer a much wider field of view (FOV) than perspective cameras, capture a...
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