نتایج جستجو برای: traditional games

تعداد نتایج: 345725  

2008

Video games, unlike traditional, non-digital games, are based on a combination of fixed rules which cannot be broken from the player position, and implied rules which are not enforced by the computer program. It is relatively common, however, for players to impose additional or alternative rules on video games, in order to refine or expand gameplay and to create new gaming experiences. This pap...

Journal: :journal of advances in computer research 2013
abbas arghavani abdorasoul ghasemi

cooperation is the foundation of many protocols in wireless networks. without cooperation, the performance of a network significantly decreases. hence, all nodes in traditional networks are required to cooperate with each other. in this paper, instead of traditional networks, a network of rational and autonomous nodes is considered, which means that each node itself can decide whether to cooper...

2009
David L. Roberts Mark O. Riedl Charles Lee Isbell

As a field, artificial intelligence (AI) has been applied to games for more than 50 years, beginning with traditional two-player adversarial games like tic-tac-toe and chess and extending to modern strategy games, first-person shooters, and social simulations. AI practitionershave become adept at designing algorithms that enable computers to play games at or beyond human levels in many cases. I...

2011
Daniel Tetteroo Dennis Reidsma Betsy van Dijk Anton Nijholt

This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.

2016
Theresa M. Fleming Lynda Bavin Karolina Stasiak Eve Hermansson-Webb Sally N. Merry Colleen Cheek Mathijs Lucassen Ho Ming Lau Britta Pollmuller Sarah Hetrick

Computer games are ubiquitous and can be utilized for serious purposes such as health and education. "Applied games" including serious games (in brief, computerized games for serious purposes) and gamification (gaming elements used outside of games) have the potential to increase the impact of mental health internet interventions via three processes. First, by extending the reach of online prog...

Farzaneh Zardoshti Fatemeh Behjat, Mohammad Rostampour

English vocabulary, especially at the elementary stage of language learning process, is easily forgotten. Language games seem to be a good strategy for learning a foreign language. This study aimed to find a way to help elementary EFL learners fix the new English numbers in their minds. First, the general test of English numbers as a pretest was administered to 60 participants. They were requir...

2014
D. Michael Franklin

One consistent and growing area of concentration of Artificial Intelligence is in the area of games – serious games and simulations, educational games, and traditional game AI. Within these contexts the goal is the same – simulating intelligent agents that will react strategically to player behaviors and the environment. Improvements and advancements within this field will lead to increased ver...

2013
Julian Gutierrez Glynn Winskel

Just as traditional games can be represented by trees, so concurrent games can be represented by event structures. We show the determinacy of such concurrent games with Borel sets of configurations as winning conditions, provided they are race-free and bounded-concurrent. Both properties are shown necessary. The determinacy proof proceeds via a reduction to the determinacy of tree games, and th...

2013
Leon M Straker Rebecca A Abbott Anne J Smith

OBJECTIVE To evaluate the impact of (1) the removal of home access to traditional electronic games or (2) their replacement with active input electronic games, on daily physical activity and sedentary behaviour in children aged 10-12 years. DESIGN Crossover randomised controlled trial, over 6 months. SETTING Family homes in metropolitan Perth, Australia from 2007 to 2010. PARTICIPANTS 10-...

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