نتایج جستجو برای: weakly compressible smoothed particle hydrodynamics

تعداد نتایج: 249902  

Journal: :Monthly Notices of the Royal Astronomical Society 2019

Journal: :Computer Methods in Applied Mechanics and Engineering 2022

In this paper we propose an accurate, and computationally efficient method for incorporating adaptive spatial resolution into weakly-compressible Smoothed Particle Hydrodynamics (SPH) schemes. Particles are adaptively split merged in accurate manner. Critically, the ensures that number of neighbors each particle is optimal, leading to algorithm. A set background particles used specify either ge...

2008
Yanci Zhang Barbara Solenthaler Renato Pajarola

In this paper, we propose a novel GPU-friendly algorithm for the Smoothed Particle Hydrodynamics (SPH) simulation for weakly compressible fluids. The major goal of our algorithm is to implement a GPU-based SPH simulation that can simulate and render a large number of particles at interactive speed. Additionally, our algorithm exhibits the following three features. Firstly, our algorithm support...

2015
Crystal Riley

Large scale cosmological simulations such as galaxy and star formation are of great interest to cosmologists. These simulations are done by consideration of relativistic, compressible, discontinuous fluids. Many techniques from particle based to adaptive meshing have been explored, each with advantages and disadvantages. Here, the limitations of centroidal Voronoi tessellations with these astro...

2005
GEORGE GREENSTEIN

X iv :a st ro -p h/ 05 07 47 2v 1 2 0 Ju l 2 00 5 “I went on to test the program in every way I could devise. I strained it to expose its weaknesses. I ran it for high-mass stars and low-mass stars, for stars born exceedingly hot and those born relatively cold. I ran it assuming the superfluid currents beneath the crust to be absent – not because I wanted to know the answer, but because I had d...

2007
Yoichiro Kawaguchi

In this paper, we present a Smoothed Particle Hydrodynamics (SPH) implementation algorithm on GPUs. To compute a force on a particle, neighboring particles have to be searched. However, implementation of a neighboring particle search on GPUs is not straightforward. We developed a method that can search for neighboring particles on GPUs, which enabled us to implement the SPH simulation entirely ...

Journal: :J. Comput. Physics 2012
Daniel J. Price

This paper presents an overview and introduction to Smoothed Particle Hydrodynamics and Magnetohydrodynamics in theory and in practice. Firstly, we give a basic grounding in the fundamentals of SPH, showing how the equations of motion and energy can be self-consistently derived from the density estimate. We then show how to interpret these equations using the basic SPH interpolation formulae an...

Journal: :The Astrophysical Journal Supplement Series 1998

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