نتایج جستجو برای: xbox gaming console

تعداد نتایج: 11811  

2006

u Result: SOI technology from IBM helps deliver to Nintendo a generous improvement in processing power while achieving a 20 percent reduction in energy consumption. u Design challenges: Ground-up design specifically for high-definition gaming and entertainment. Chip design from concept to full execution in 24 months. Pack twice the power of the Xbox into a smaller form factor. Give game designe...

2014
Morgan Bengtsson Hannes Ovrén Folke Isaksson

In recent years several depth cameras have emerged on the consumer market, creating many interesting possibilities for both professional and recreational usage. One example of such a camera is the Microsoft Kinect sensor originally used with the Microsoft Xbox 360 game console. In this master thesis a system is presented that utilizes this device in order to create an as accurate as possible 3D...

Journal: :Asian Journal of Business and management 2023

Since the release of its home console, "Wii," Nintendo had fought mostly successfully off competition in gaming market by using a blue ocean strategy. The strategy is idea to create new space with no or minimal through differentiation, low cost, and innovation. It not compete against but demand make irrelevant instead. Nintendo's first step pursuing was get out Red Ocean, where there none befor...

Journal: :IEEE Computer 2003
Neal Leavitt

C omputer games, whether played on a PC or a console, are among the most commercially successful applications. Now, companies from various sectors of the computer industry are hoping to transfer this success to a smaller stage: cellular phones, PDAs, and other wireless handheld devices. Boosting this effort is the advent in mobile devices of faster processors, color screens, better sound, and i...

Journal: :Proceedings of the IEEE 2016
Wei Cai Ryan Shea Chun-Ying Huang Kuan-Ta Chen Jiangchuan Liu Victor C. M. Leung Cheng-Hsin Hsu

In the late 2000s, several startups including OnLive [7] and GaiKai [8] started to offer cloud gaming services. Cloud gaming, as illustrated in Fig. 1, refers to the technologies that offload parts of game software from traditional game consoles or personal computers (PCs) to powerful and elastic cloud infrastructures. Cloud gaming makes perfect sense to: 1) gamers, who otherwise have to consta...

2011
James H. Korris

Microsoft’’s’’ popular game console, the Xbox, combined the possibility of compelling training efficiencies with formidable obstacles to development, both in terms of the business model, the limitation of the Windows 2000 computer inside it and the system’’s standard humanmachine interface. In its mission to leverage the capabilities of the entertainment industry to develop next-generation simu...

2001
John E. Laird

Although computer and video games have existed for fewer than 40 years, they are already serious business. Entertainment software, the entertainment industry's fastest growing segment, currently generates sales surpassing the film industry's gross revenues. Computer games have significantly affected personal computer sales, providing the initial application for CD-ROMs, driving advancements in ...

2006
Andrew Davison

This paper examines the commonly-expressed criticisms of Java as a games programming language: that's it's too slow, too high-level, prone to memory problems, too hard to install, not available on games consoles, not used in 'real' games, and not even considered a gaming platform by Sun Microsystems. All of these views are incorrect, aside from the console issue.

2004
Geanbry Demming

The Sony EyeToyTM is a webcam attachment for the Playstation2 (PS2) gaming console. The EyeToyTM places a user’s mirror image on a television screen while it detects their movements in order for them to manipulate objects and characters within a game. Although EyeToyTM is immediately popular due to the novelty of interaction, users often have trouble forming a mental model of how to manipulate ...

2005
Steffi Beckhaus Kristopher J. Blom Matthias Haringer

This paper presents a new gaming device and interaction method for First-Person-Shooters (FPS) based on ChairIO, a novel intuitive hands-free interface. ChairIO is based on a stool and is similar to a joystick, but controlled by the user’s body motion. The ChairIO interaction is augmented by a game console gun to form a new interaction method for FPSs. An initial evaluation compares several Cha...

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