نتایج جستجو برای: adventure

تعداد نتایج: 3265  

2012
John H. Kerr Susan Houge Mackenzie

Objectives: The purpose of the present study was to explore possible multiple motives for participation in different adventure sports. Design: Qualitative design, specifically an inductive-deductive approach informed by reversal theory, was used to analyze participation motivation data. Method: Data was collected using the Scanlan Collaborative Interview Method (SCIM; Scanlan, Russell, Wilson, ...

2015
Gabriella A. B. Barros Antonios Liapis Julian Togelius

This paper outlines a system for generating adventure games based on open data, and describes a sketch of the system implementation at its current state. The adventure game genre has been popular for a long time and differs significantly in design priorities from game genres which are commonly addressed in PCG research. In order to create believable and engaging content, we use data from DBpedi...

2014
T. Borisova

The article is devoted to analysis of lexico-morphological devices used in the process of creation of stereotyped personage image in adventure novels. Such personages are clearly marked by the author’s axiological attitude. Both the characteristics and the means of their expression can be constantly used by different authors; thus we deal with the phenomenon of personage stereotype. The choice ...

2010
George Veletsianos Aaron Doering

In this paper we investigate the experiences of elementary school children over a twoyear period during which they engaged with a hybrid Adventure Learning program. In addition to delineating Adventure Learning experiences, we report on educational technology implementations in ecologically valid and complex environments, while drawing inferences on the design of sustainable and successful inno...

2017
Alex de O Fagundes Elren P Monteiro Leandro T Franzoni Bruna S Fraga Patrícia D Pantoja Gabriela Fischer Leonardo A Peyré-Tartaruga

Adventure racing athletes need run carrying loads during the race. A better understanding of how different loads influence physiological determinants in adventure racers could provide useful insights to gauge training interventions to improve running performance. We compare the maximum oxygen uptake (VO2max), the cost of transport (C) and ventilatory thresholds of twelve adventure running athle...

2013
Susan Houge Mackenzie John H. Kerr

Little research has identified issues faced by tour guiding professionals and investigations of tour guide experiences have been neglected in favour of tourist experience and behaviour studies. Even less research has focused on adventure guiding experiences and potential sources of stress and emotions in this context. Studies that have investigated adventure guide experiences generally focused ...

Journal: :IJLT 2007
Daniel Burgos Pablo Moreno-Ger José Luis Sierra Baltasar Fernández-Manjón Rob Koper

Electronic games and simulations (eGames) are a valuable support for adaptive learning. This adaptation can be based on different inputs, such as the user’s performance, behaviour or cognitive load. Both adaptation and eGames can be modelled with IMS Learning Design (IMS LD) or integrated from an external resource. In this article we show the relation between IMS LD and the Projec...

2011
Javier Torrente Jose Angel Vallejo Pinto Pablo Moreno-Ger Baltasar Fernández-Manjón

The introduction of new technologies in education raises accessibility issues, which can endanger the universal right to education for students with disabilities. Moreover, in education there is a shift to provide more dynamic and interactive content to the students and video games have been proposed to promote the development of new skills. In this paper we discuss the main challenges of intro...

2013
David Archer

Participation in higher risk outdoor adventure activities has increased significantly in recent years and this trend is expected to continue in the foreseeable future. It is suggested in this paper that the general focus of much current interpretive practice excludes those elements central to the outdoor adventure experience, namely, risk, the experience of nature in its rawest form, and the ab...

2011
Bruno Almeida Rui Prada Isabel Trancoso

Computer Assisted Language Learning (CALL) systems aim to teach a language providing technology and motivation to the user. They allow us to implement pedagogical content, motivational techniques and corrective feedback. On this basis, we present Medieval Adventure, which is a CALL system that aims to teach Portuguese’s basic levels to adults. Medieval Adventure teaches a second language mainly...

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