نتایج جستجو برای: competitive play

تعداد نتایج: 386817  

Journal: :journal of agricultural science and technology 2015
s. a. r. pishbin a. alambeigi h. iravani

there are more than one million agricultural cooperatives members in iran. in the meantime, the rapid development of the animal husbandry in iran has forced cooperatives to meet the members’ scientific and practical needs for completing production cycle of the dairy industry. livestock production covers a wide spectrum of livestock activities including bee keeping, silkworm raising, and aquacul...

2016
Daniel Gábana Arellano Laurissa N. Tokarchuk Hatice Gunes

In this paper, we aim to measure affect and behaviour indicators of players to understand how they feel in different play modes and how games could be improved to enhance user experience, immersion and engagement. We analyse the affective states in sets of two users playing a Wii video game in three play modes: solo, competitive and collaborative. We measured their physiological signals and obs...

Journal: :international journal of management and business research 2012
j. k. sharma a. k. singh

every firm learns through firm specific methods. this learning process is operationalized by firm’s knowledge management practices. therefore, knowledge to result in successful learning should be assisted by a combinative framework which can enhance a firms’ absorptive capability. this in turn will play a decisive role for achieving competitive advantage. current literature in strategic managem...

Journal: :Journal of strength and conditioning research 2010
Christopher P McLellan Dale I Lovell Gregory C Gass

The purpose of the present study was to (a) examine player-movement patterns to determine total distance covered during competitive Rugby League match play using global positioning systems (GPSs) and (b) examine pre, during, and postmatch creatine kinase (CK) and endocrine responses to competitive Rugby League match play. Seventeen elite rugby league players were monitored for a single game. Pl...

2004
Ed Hopkins Tatiana Kornienko

This paper analyses comparative statics for two classes of n-player games of incomplete information with continuous action spaces. The two classes are defined by differences in the payoff and behaviour of the weakest type: the lowest value bidder or highest cost firm. We show that in “weakly competitive games”, including all-pay auctions and some oligopoly models, weak types will respond to a s...

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