نتایج جستجو برای: considering computer game as a media art

تعداد نتایج: 14167811  

2005
Miguel Sicart

Every choice implies responsibility. Responsibility implies ethical values imprinted in those choices. Computer games have been considered “a series of interesting choices”. Is it possible to think of games as moral objects? Or, more precisely: is the design of computer games morally accountable? Computer game design is the craft of gameplay, the challenge of creating a balanced and enjoyable g...

2007
Michael Mateas Jim Whitehead

The paper describes the most significant design issues concerning the development of game-oriented undergraduate degree programs. These issues fall into two broad categories, those that concern the organization of the degree, including its framing and naming, as well as issues concerning the degree’s content. Content issues include the amount of computer science content, use of digital media co...

Objectives: The current study aimed at investigating the impact of SHOFER computer game on visual-motor coordination in children with hearing impairments. Methods: The current pre-test, post-test experimental study was conducted in Ahvaz, Iran in 2018. Sixteen preschool children with hearing impairment were randomly assigned into two groups of experimental (n=8) and control (n=8). The experime...

2002
Nick Hawes

Computer game worlds are dynamic and operate in realtime. Any agent in such a world must utilize techniques that can deal with these environmental factors. Additionally, to advance past the current state-of-the-art, computer game agents must display intelligent goalorientated behaviour. Traditional planners, whilst ful lling the need to generate intelligent, goal-orientated behaviour, fail dram...

2004
Richard Rinehart

This paper proposes a new approach to conceptualizing digital and media art forms. This theoretical approach will be explored through issues raised in the process of creating a formal declarative model for digital and media art. This methodology of implementing theory as a way of exploring and testing it is intended to mirror the practices of both art making and computer processing. In these pr...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه یزد - پژوهشکده ادبیات 1392

abstract the aim of the present study is to explore the impact of the cognitive reading strategy instruction on learners reading self-efficacy and their reading achievement. in order to fulfill this purpose, from 120 participants, 90 intermediate efl learners as an experimental group were chosen from three different educational settings namely, yazd university, yazd science and art un...

Journal: :Communications of the ACM 1974

Journal: :علوم زیستی ورزشی 0
گلنوش صدق روحی کارشناس ارشد دانشگاه تهران

the aim of the present study was to investigate the effect of an official basketball game and its result on serum testosterone and cortisol responses as well as a possible difference in these hormones between fixed and reserved players. for this purpose, two teams were purposefully selected from semi-final games of tehran first clubs. the blood samples of 22 female players (mean age: 20 years, ...

2013
Emma Westecott Hannah Epstein Alexandra Leitch

This paper explores multiple approaches to building an art game project created from a feminist perspective. Funded by a research grant, this can be seen as an experimental praxis that plays with connecting metaphors invoked in feminist theory to playable media. This connection is figurative not literal and manifests throughout the development process: in conception (artistic intent), productio...

ژورنال: توانبخشی 2014

Objective: In the study, a novel wearable miniaturized human computer interface system was designed and implemented. It allowed disabled people, who are not able to move their limbs voluntarily and speech overtly, to express their intentions and feelings just by moving their eyes. Materials & Methods: The developed system that is installed on a pair of glasses, records the electrooculogram s...

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