نتایج جستجو برای: dynamic ray tracing

تعداد نتایج: 723863  

Journal: :the modares journal of electrical engineering 2011
bijan abbasi arand abdollah doosti aref

in this paper, for the purpose of investigating horizontal sound propagation, based on the results obtained from practical measurements in the strait of hormoz and available data on sound speed variations at different depths, a comprehensive model for shallow water multipath underwater acoustic channel is presented. mathematical modeling of multipath effect is based on ray theory and the image ...

Journal: :J. Parallel Distrib. Comput. 2000
Amit Reisman Craig Gotsman Assaf Schuster

We describe a dynamic load-balancing algorithm for ray-tracing by progressive refinement on a distributed-memory parallel computer. Parallelization of progressive ray-tracing for single images is difficult because of the inherent sequential nature of the sample location generation process, which is optimized (and different) for any given image. Parallelization of progressive ray-tracing when ge...

1994
Toshiyuki Kawai M. Kami Tadamasa Teranishi Junichi Abeki Hironobu Ohnishi

This paper describes a parallel processing scheme for bidirectional ray tracing which improves the reality of the image drastically. It is organized from two stages, i.e. light ray tracing and viewing ray tracing. In light ray tracing, pairs of a light source and an element of objects are distributed to each processor dynamically. In viewing ray tracing, we use a screen subdivision al­ gorithm....

2011
Dmitry Sopin Denis Bogolepov Danila Ulyanov

This work is aimed at the development of effective algorithms for building of full SAH BVH trees on GPU in real-time. In this work it is presupposed that all the scene objects are represented by a number of triangles (the so-called “triangle soup”), at the same time the arbitrary changes in the geometry are allowed in the process of rendering. The proposed methods have allowed more than tenfold...

2016
Yalew Kidane Tolcha

Аbstract—This article describes the technologies of parallel processing of ray tracing using central processing unit (CPU) and graphics processing unit (GPU). The one problem of parallel processing of ray tracing is imbalance among the pixels computation which leads to performance degradation. A serious disadvantage of ray tracing is performance. Other algorithms use data coherence to share com...

2012
Paul A. Navrátil Donald S. Fussell Calvin Lin Hank Childs

Ray tracing is an attractive technique for visualizing scientific data because it can produce high quality images that faithfully represent physically-based phenomena. Its embarrassingly parallel reputation makes it a natural candidate for visualizing large data sets on distributed memory clusters, especially for machines without specialized graphics hardware. Unfortunately, the traditional rec...

2010
Sashidhar Guntury P. J. Narayanan

We present fast ray tracing of dynamic scenes in this paper with primary and shadow rays. We present a GPUfriendly strategy to bring coherency to shadow rays, based on previous work on grids as acceleration structures. We introduce indirect mapping of threads to rays to improve the performance of ray tracing on the GPU for the traversal and intersection steps. We also construct a light frustum ...

2010
Ihab Sraj Alex C. Szatmary David W. M. Marr Charles D. Eggleton

Current methods for predicting stress distribution on a cell surface due to optical trapping forces are based on a traditional ray optics scheme for fixed geometries. Cells are typically modeled as solid spheres as this facilitates optical force calculation. Under such applied forces however, real and non-rigid cells can deform, so assumptions inherent in traditional ray optics methods begin to...

2000
Paul Sava Sergey Fomel

We present a method of ray tracing that is based on a system of differential equations equivalent to the eikonal equation, but formulated in the ray coordinate system. We use a first-order discretization scheme that is interpreted very simply in terms of the Huygens’ principle. The method has proved to be a robust alternative to conventional ray tracing, while being faster and having a better a...

Journal: :Comput. Graph. Forum 2015
Daniel Kopta Konstantin Shkurko Josef B. Spjut Erik Brunvand Al Davis

We propose two hardware mechanisms to decrease energy consumption on massively parallel graphics processors for ray tracing. First, we use a streaming data model and configure part of the L2 cache into a ray stream memory to enable efficient data processing through ray reordering. This increases L1 hit rates and reduces off-chip memory energy substantially through better management of off-chip ...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید