نتایج جستجو برای: educational and entertainment opportunities

تعداد نتایج: 16853912  

2006
José A. Mocholí José M. Esteve Javier Jaén Martínez Raquel Acosta Pierre Louis Xech

In this paper we present eCoology, an AR edutainment application for children in which emotional and social aspects are taking into consideration to improve flow or optimal experience. Particularly, we investigate the introduction of emotional agents that react and move within the AR environment according to their emotional state. We propose a model for emotional agents and a path finding mecha...

2006
Maria Virvou Konstantinos Manos George Katsionis

Virtual Reality edutainment can provide pleasant environments for educating students through VR-games. However, as a side effect, it may impose extra difficulties to students due to the complexity of VR-game user interfaces. Moreover, creating tutoring systems that combine teaching with the sophisticated environments of VR-games can be very complicated for instructional designers. Solutions to ...

Journal: :زن در توسعه و سیاست 0
سیما نبی زاده سرابندی عضو هیأت علمی دانشگاه علوم پزشکی زاهدان

: this study classify the regions and districts according to the access of male and female students to educational opportunities in sistan and baloochestan. the necessary information was collected in terms of regions, districts, and sex by referring to the iranian statistics of census and population in 1375. we used gini coefficient and lorenz curve to rank the regions and measure the access to...

2010
A. Damala I. Astic C. Aunis

What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, implementation and evaluation of a first mobile seriou...

Journal: :IJICTE 2013
Stavroula Kalogeras

In the era of media convergence, transmedia (cross-media/cross-platform/multi-platform) narratives are catering to users who are willing to immerse themselves in their favorite entertainment content. The inherent interactivity of the Internet and the emotional engagement of story can lead to innovative pedagogies in media rich environments. This paper focuses on Web-Based Transmedia Storytellin...

2012
Stéphane Magnenat Fanny Riedo Michael Bonani Francesco Mondada

Robots are both fascinating objects for the general public and devices whose conception, understanding and programming involve many fields. This unique combination makes them an ideal tool for introducing science and technology to children. This paper presents the outcome of a programming workshop held on the occasion of the 2011 EPFL Robotics Festival. This workshop introduced programming usin...

2006
Wai Keung

This article discusses the interplay of the three aspects of edutainment applications for the creative age, namely design, technological, and educational methodologies. This article begins with an overview of edutainment, follows by a discussion on the contribution of edutainment in our understanding of adult learning and education, and the relationship between theory and practice, and finally ...

2005
Irene Karaguilla Ficheman Andréia R. Pereira Diana F. Adamatti Ivan C. A. de Oliveira Roseli de Deus Lopes Jaime Simão Sichman José R. de Almeida Amazonas Lucia Vilela Leite Filgueiras

This paper presents a usability test conducted for a music composition edutainment software called Editor Musical. The software, which offers creative virtual learning environments, has been developed in collaboration between the University of São Paulo, Laboratório de Sistemas Integráveis (LSI) da Escola Politécnica da Universidade de São Paulo (USP) and the São Paulo State Symphony Orchestra,...

Journal: :IJVR 2007
Alexander B. Reinecke Markus Rössler Nico Günther Christian Eckes Frank Hülsken

—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and systems. Another important and growing field of application for Virtual Humans is the education and entertainment sector and especially the combination of both often called " infotainment " .The task of our three companies in...

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