نتایج جستجو برای: exported goods
تعداد نتایج: 33900 فیلتر نتایج به سال:
The global market for virtual items, characters and currencies was estimated to exceed 2.1 Billion USD in 2007. Selling virtual goods for real money is an increasingly common revenue model not only for online games and virtual worlds, but for social networking sites and other mainstream online services as well. What drives consumer spending on virtual items is an increasingly relevant question,...
Virtual Worlds have become serious business models and thus gained the attention of law professionals. The legal problems arising out of Virtual Worlds have started a discussion which will be summarized in this article. Moreover arguments will be delivered which can be used to protect users of those Virtual Realities.
Export activities are important to the economic growth of country, especially for developing countries. The city Cilegon in Banten Province is main manufacturing industry Indonesia, mainly its iron and steel products. This study aims determine proportion exported goods City make suggestions further development. Data used BPS publications 2016-2020, LQ calculated know basis sector city. Accordin...
This is a very preliminary draft for the spring meeting of the Brookings Panel on Economic Activity. Comments welcome. 2 There has been a great transformation in the nature of world trade over the past three decades. Prior to the late 70s developing countries overwhelmingly exported primary products rather than manufactured goods; one relic of that era is that we still sometimes refer to wealth...
This paper shows that manufacturing exporters export goods they have not produced and thus also act as trade intermediaries. The geographical dimension of the data reveals almost half these exports “sourced” products are purely intermediated: to many destinations, firms sourced only. We find this type intermediation is ubiquitous across firms, products, robust a battery alternative definitions....
Industry revenue for online games is surging. A unique phenomenon in this market is the significant volume of trade among game users, who exchange real money for virtual goods that do not exist in the real world. The market of virtual goods has two distinctive characteristics: 1) the resold virtual items normally involve no quality loss since the attributes are digitally defined, and 2) the gam...
We study the problem of allocating a set of indivisible items to players having additive utility functions over the items. We consider allocations in which no player envies the bundle of items allocated to the other players too much. We present a simple proof that deterministic truthful allocations do not minimize envy by characterizing the truthful mechanisms for two players and two items. Als...
In this account of the history of voting-power measurement, we confine ourselves to the concept of a priori voting power. We show how the concept was re-invented several times and how the circumstances in which it was reinvented led to conceptual confusion as to the true meaning of what is being measured. In particular, power-as-influence was conflated with value in the sense of transferable ut...
this article has considered the volume and direction of iran’s trade using the gravity model. the major issue in this analysis is to explore why iran over or under-traded with the 76 countries relative to the predicted trade flows of the model. the study attempts to explore the reasons from the respect of both the model itself and iran’s trade structure. this is done by analysing the performanc...
Nowadays, banks are considered as one of the major components of the financial system of a country and any deficits and malfunction in the banking system will negatively affect the performance of the real sector. Therefore, there is a need for more investigation on the behavior of banks and factors affecting those behaviors in a country. One of the issues that affect the behavior of banks is sy...
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