نتایج جستجو برای: game attractiveness

تعداد نتایج: 113538  

2009
Rabia Khan Antonella De Angeli

Physical attractiveness is an important cue for social interaction. Psychology studies have long shown that physical attractiveness can elicit positive personality attributions as well as positive behaviour towards other people. This effect is explained by the attractiveness stereotype. In this paper, we investigate whether this stereotype apply to the interaction with virtual agents. We report...

2004
Maria Virvou George Katsionis Konstantinos Manos

Computer games are so popular among children and adolescents that they are often used to increase the attractiveness of educational software. In this respect, virtual reality game interfaces can serve the purposes of education very well since they are among the most popular interfaces. However, despite their popularity there are still many children and adolescents that do not play games. On the...

2002
Jennifer L. Ramsey Judith H. Langlois

The authors tested schematic information processing as a function of attractiveness stereotyping in two studies. An adult experimenter read children (ages 3 to 7 years) eight different stories in which a child narrator encountered two characters who varied in level of attractiveness and displayed positive or negative traits that were either consistent or inconsistent with the “beauty is good” s...

2008
Jeroen van de Ven

We analyze behavior on a TV game show where players’ earnings depend upon several factors. Attractive players fare better than less attractive ones, even though they perform no differently on every dimension. They also exhibit and engender the same degree of cooperativeness. Nevertheless, they are substantially less likely to be eliminated by their peers, even when this is costly. Our results s...

2016
Stefan Schaffer Rene Kelpin Norbert Reithinger

In this paper we examine influencing factors and changes of perceived longitudinal user experience. An implemented mobility app for Berlin was tested in a three month field trial. The app offers unique features for bicyclists and integrates a gamification concept. The study consisted of three game phases. Each phase was completed by a demographic and a user experience questionnaire. Possible di...

2011
MITJA D. BACK LARS PENKE STEFAN C. SCHMUKLE KAROLINE SACHSE PETER BORKENAU JENS B. ASENDORPF

MITJA D. BACK*, LARS PENKE, STEFAN C. SCHMUKLE, KAROLINE SACHSE, PETER BORKENAU and JENS B. ASENDORPF Department of Psychology, Johannes Gutenberg-University Mainz, Germany Department of Psychology and Centre for Cognitive Ageing and Cognitive Epidemiology, University of Edinburgh, UK Department of Psychology, Westfälische Wilhelms-University Münster, Germany Department of Psychology, Martin-Lu...

2009
Friederike Mengel Ronald Peeters

We conduct a repeated VCM (voluntary contribution mechanism) experiment using the strategy method. We compare a partner and a stranger design and find that participants in the partner treatment provide (i) higher initial contributions, (ii) higher contributions on average over all periods, and (iii) contributions that do not vary more strongly with past contributions than participants in the st...

2017
Agata Groyecka Katarzyna Pisanski Agnieszka Sorokowska Jan Havlíček Maciej Karwowski David Puts S. Craig Roberts Piotr Sorokowski

Attractiveness plays a central role in human non-verbal communication and has been broadly examined in diverse subfields of contemporary psychology. Researchers have garnered compelling evidence in support of the evolutionary functions of physical attractiveness and its role in our daily lives, while at the same time, having largely ignored the significant contribution of non-visual modalities ...

2004
Knut Hartmann

Within the process of plot development, authors create a complete story universe and develop the traits of its inhabitants. The inherit complexity of the story universe only adumbrates in the storyline, but it is crucial for its attractiveness and emotional impact. Interactive storytelling systems exploit the power of the author’s imagination by generating a variety of plots from a rich story u...

Journal: :Journal Corner of Education, Linguistics, and Literature 2022

This study aims to develop an interactive medium based on ICT with the Guided Discovery method for Lajur Bata game geometry of flat side space. In this using research and development procedures through ADDIE model following stages: 1) Analysis; 2) Design; 3) Development; 4) Implementation; 5) Evaluation. The Feasibility Test involved 3 Material Experts Media Experts, while Attractiveness 10 stu...

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