نتایج جستجو برای: game design

تعداد نتایج: 1050832  

Journal: :The Journal of Object Technology 2006

2003
Staffan Björk Sus Lundgren Jussi Holopainen

We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how components are used by players (or a computer) to affect various aspects of the game pla...

2001
Pieter Spronck

Though the Palm is mainly a business tool, many games have been developed for it and more are published daily. This article starts by examining the status of game development on the Palm today. To give an indication on what designing guidelines a game developer for the Palm should take into account, several "rules of thumb" are presented. A description is given of a successful Palm game, "Space...

2009
Gregory Francis

Recent advances in technology and work in artificial intelligence have lead to the development of more cognitive virtual characters in video games today. Thus, video games that are released upon the gaming industry today tend to take place in a very realistic and fluid virtual environment. With procedures like rotoscoping in the past helping to pave the way for modern methodologies including co...

2004
Mark Overmars

Computer games play a very important role in the life of most youth. Games offer many possibilities in education. Various people have studied the use of existing games or specially designed educational games. In this paper we consider the use of game design itself in an educational context, with a focus on high schools. Game design can be used in many different subjects, ranging from languages ...

Journal: :Transactions of the Digital Games Research Association 2015

Journal: :International journal of game-based learning 2022

Evaluating the subjective playing experience and engagement in learning is important design of advanced technologies (ALTs) that respond to learners' cognitive emotional states. This article addresses students' attitudes toward an educational game, Heroes Math Island, their responses agent, animated monkey. Fifteen students (seven boys eight girls) from grades six seven participated this quasi-...

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