نتایج جستجو برای: hci experts
تعداد نتایج: 72862 فیلتر نتایج به سال:
The nature and mechanisms underlying the differences in political preferences between men and women continues to be debated with little consideration for the biology of sex. Genetic influences on social and political attitudes have been reported for each sex independently, yet neither the magnitude nor sources of genetic influences have been explored for significant differences between males an...
In 1966, anthropologist Edward Hall coined the term “proxemics.” Proxemics is an area of study that identifies the culturally dependent ways in which people use interpersonal distance to understand and mediate their interactions with others [1]. Recent research has demonstrated the use of proxemics in human-computer interaction (HCI) for supporting users’ explicit and implicit interactions in a...
Monitoring behavior is usually measured by performing studies in that eyemovements of operators monitoring a real system are recorded. Modern eye-tracking systems generate heat maps from recorded data. Areas of interest and the corresponding attention distribution can then be derived from the heat maps. We argue that recent progress in research indicates that psychological and physiological pla...
Nowadays modern information systems (emerging technologies) are increasingly becoming an integral part of our daily lives and has begun to pose a serious challenge for human-computer interaction (HCI) professionals, as emerging technologies in the area mobile cloud computing, internet things (IoT), calling more devotion from HCI experts terms interface design. As number platforms users, nowaday...
Objectives. The State of Kerala in southwestern India shows the highest gender development index in the country. Despite having the highest literacy rate and educational achievements of women, the suicide rate among females is very high, and domestic violence committed against women is increasing every year in Kerala. This article attempts to analyze the demographic, social, and cultural change...
This paper presents the results of two studies involving “flipping the classroom”. Teaching material was delivered via interactive “e-lectures”, allowing face-to-face sessions to focus instead on practice. The e-lectures were designed according to standard usability principles coupled with recent research into the effect of interactivity on learning. The effectiveness of the use of e-lectures w...
This paper is a report on the initial findings of a study conducted in the project FunTain with the main purpose to find general guidelines for edutainment games. This to guide designers of such games, as they often lack in design guidelines. Usability evaluations were conducted on the edutainment game in order to find usability problems. These findings were then analyzed and used as input in f...
Games are an ideal mechanism to design educational activities with preschool children. Moreover, an analysis of current kindergarten curricula points out that playing and games are an important basis for children development. This paper presents a review of works that use games for kindergarten instruction and analyses their underlying technologies. In addition, in this work we present future c...
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