نتایج جستجو برای: leader follower game

تعداد نتایج: 124778  

B. Tarvirdizadeh k. Alipour, m. Ghiasvand

In this paper, the important formation control problem of nonholonomic wheeled mobile robots is investigated via a leader-follower strategy. To this end, the dynamics model of the considered wheeled mobile robot is derived using Lagrange equations of motion. Then, using ADAMS multi-body simulation software, the obtained dynamics of the wheeled system in MATLAB software is verified. After that, ...

2016
Linhuan Zhang Tofael Ahamed Yan Zhang Pengbo Gao Tomohiro Takigawa

The aim of this study was to design a navigation system composed of a human-controlled leader vehicle and a follower vehicle. The follower vehicle automatically tracks the leader vehicle. With such a system, a human driver can control two vehicles efficiently in agricultural operations. The tracking system was developed for the leader and the follower vehicle, and control of the follower was pe...

Journal: :Annual review of organizational psychology and organizational behavior 2023

Innovation, and the creative thinking that provides basis for innovation, is of great value organizations. In this article we describe what needed people to think creatively, noting a complex, albeit voluntary, activity involving performance on certain types problems. The ways leaders influence peoples’ willingness engage in, ability solve, problems are then described. Leaders efforts must not ...

2009
SIMON GÄCHTER DANIELE NOSENZO MARTIN SEFTON

We examine the characteristics of effective leaders in a simple leader-follower voluntary contributions game. We focus on two factors: the individual’s cooperativeness and the individual’s beliefs about the cooperativeness of others. We find that groups perform best when led by those who are cooperatively inclined. Partly, this reflects a false consensus effect: cooperative leaders are more opt...

Journal: :CoRR 2018
Ulrich Pferschy Gaia Nicosia Andrea Pacifici

This contribution deals with a two-level discrete decision problem, a so-called Stackelberg strategic game: A Subset Sum setting is addressed with a set $N$ of items with given integer weights. One distinguished player, the leader, may alter the weights of the items in a given subset $L\subset N$, and a second player, the follower, selects a solution $A\subseteq N$ in order to utilize a bounded...

Alireza Moini, Mustafa Jahnagoshai Rezaee,

Data envelopment analysis (DEA) and balanced scorecard (BSC) are two well-known approaches for measuring performance of decision making units (DMUs). BSC is especially applied with quality measures, whereas, when the quantity measures are used to evaluate, DEA is more appropriate. In the real-world, DMUs usually have complex structures such as network structures. One of the well-known network s...

Journal: :journal of ai and data mining 2015
f. tatari m. b. naghibi-sistani

in this paper, the optimal adaptive leader-follower consensus of linear continuous time multi-agent systems is considered. the error dynamics of each player depends on its neighbors’ information. detailed analysis of online optimal leader-follower consensus under known and unknown dynamics is presented. the introduced reinforcement learning-based algorithms learn online the approximate solution...

2007
Xu Fang Zhou Deming Jiang

We study two-port-competition game and its extensions. We show the delicate relationship between start-up quality and equilibrium profile both in one-short game and two-period game. Critical value q∗ and q′ is defined to category different scenario where different equilibrium is achieved. We also study the leader-follower game where one port can move first and interpret the physical meaning of ...

Journal: :Oper. Res. Lett. 2006
Shuchi Chawla Uday Rajan R. Ravi Amitabh Sinha

We consider a two-player, sequential location game in d-dimensional Euclidean space with arbitrarily distributed consumer demand. The objective for each player is to select locations so as to maximize their market share—the mass of consumers in the vicinity of their chosen locations. At each stage, the two players (Leader and Follower) choose one location each from a feasible set in sequence. W...

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