نتایج جستجو برای: serious games

تعداد نتایج: 170387  

Journal: :Microscopy and Microanalysis 2006

Journal: :Prävention und Gesundheitsförderung 2018

Journal: :IEEE Transactions on Games 2019

Journal: :Computers 2022

The telerehabilitation of patients with neurological lesions has recently assumed significant importance due to the COVID-19 pandemic, which reduced possibility access healthcare facilities by patients. Therefore, exercise for these safely in their own homes emerged as an essential need. Our efforts aim provide easy-to-implement and open-source methodology that provides doctors a set simple, lo...

2016
Maira Brandao Carvalho

Dit proefschrift is goedgekeurd door de promotoren en de samenstelling van de pro-motiecommissie is als volgt: voorzitter: prof. dr. ir. Het onderzoek of ontwerp dat in dit proefschrift wordt beschreven is uitgevoerd in overeenstemming met de TU/e Gedragscode Wetenschapsbeoefening.

Journal: :EAI Endorsed Trans. Serious Games 2015
Janet C. Read

Playfulness came into education at a later date. There are two main theoretical paradigms around play and both are relevant to a discussion around serious games for education. Modern theories aim to mainly describe the benefits of play, and classical theories tend to focus on the reasons for play. The classical theories include explanations for children needing play like ‘surplus energy’, [4] a...

Journal: :EAI Endorsed Trans. Serious Games 2013
Janet C. Read Gavin Sim Peggy Gregory Diana Yifan Xu Jean-Baptiste Ode

It has long been a tradition in interaction design to involve users in order to better capture user needs and preferences. The involvement of children as informants and design partners is well documented for interaction design but its use in serious games design is much less reported. Where children are contributing to the design of learning materials their knowledge may be incomplete. This pap...

2016
Manuel Ninaus Matthias Witte Silvia E. Kober Elisabeth V. C. Friedrich Jürgen Kurzmann Erwin Hartsuiker Christa Neuper

Neuroscience as well as computer gaming have rapidly advanced in the last decades. Yet, the combination of both fields is still in its infancy. One example of an emerging alliance is neurofeedback, where participants are required to learn controlling their own brain activity. So far, this kind of training is mostly applied in therapeutic settings, for example improving symptoms in epilepsy, att...

Journal: :International Journal of Child-Computer Interaction 2014

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