نتایج جستجو برای: starcraft
تعداد نتایج: 510 فیلتر نتایج به سال:
In this paper we compare different machine learning algorithms to predict the outcome of 2 player games in StarCraft, a wellknown Real-Time Strategy (RTS) game. In particular we discuss the game state representation, the accuracy of the prediction as the game progresses, the size of the training set and the stability of the predictions.
In electronic sports, cyberathletes conceal their online training using different avatars (virtual identities), allowing them not being recognized by the opponents they may face in future competitions. In this article, we propose a method to tackle this avatar aliases identification problem. Our method trains a classifier on behavioural data and processes the confusion matrix to output label pa...
One of the main challenges in game AI is building agents that can intelligently react to unforeseen game situations. In real-time strategy games, players create new strategies and tactics that were not anticipated during development. In order to build agents capable of adapting to these types of events, we advocate the development of agents that reason about their goals in response to unanticip...
to achieve an excellent thermal-mechanical performance of cmcs, it is necessary to analyze and design the thickness of the multi-layered interphases for an optimized trs distribution. an optimization was performed with a new version of the particle swarm optimization, the bsg-starcraft radius pso linked to a finite element software.
In previous papers [1-I,II] a metric nonsymmetric theory of gravitation has been developed by one of us and the solution for a point mass source was obtained. The theory was shown to be consistent with the four classical tests of general relativity (GR). In [2] it was shown that the theory is definitely free of ghost-negative radiative modes even when expanded around a Riemannian GR background ...
Influence Maps have been successfully used in controlling the navigation of multiple units. In this paper, we apply the idea to the problem of simulating a kiting behavior (also known as “attack and flee”) in the context of real-time strategy (RTS) games. We present our approach and evaluate it in the popular RTS game StarCraft, where we analyze the benefits that our approach brings to a StarCr...
Exhaustive ghost solutions to Einstein-Weyl equations for two dimensional spacetimes are obtained, where the ghost neutrinos propagate in the background spacetime, but do not influence the background spacetime due to the vanishing stress-energy-momentum tensor for the ghost neutrinos. Especially, those non-trivial ghost solutions provide a counterexample to the traditional claim that the Einste...
This short report describes an automated BWAPI-based script developed for live streams of a StarCraft Brood War bot tournament, SSCAIT. The script controls the in-game camera in order to follow the relevant events and improve the viewer experience. We enumerate its novel features and provide a few implementation notes.
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