نتایج جستجو برای: structured games

تعداد نتایج: 185484  

Journal: :iranian journal of blood and cancer 0
beheshtipoor n ghanavati sh edraki m karimi m haghpanah s

background: hemophilia is a chronic bleeding disease and can interfere with daily performance of children. these children require continuous training to prevent bleeding. since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...

Journal: :Journal of mathematical biology 2016
Alex McAvoy Christoph Hauert

Evolutionary processes based on two-player games such as the Prisoner's Dilemma or Snowdrift Game are abundant in evolutionary game theory. These processes, including those based on games with more than two strategies, have been studied extensively under the assumption that selection is weak. However, games involving more than two players have not received the same level of attention. To addres...

Journal: :Games 2013
Bin Wu Arne Traulsen Chaitanya S. Gokhale

William D. Hamilton famously stated that “human life is a many person game and not just a disjoined collection of two person games”. However, most of the theoretical results in evolutionary game theory have been developed for two player games. In spite of a multitude of examples ranging from humans to bacteria, multi-player games have received less attention than pairwise games due to their inh...

2011
Anne Sullivan Michael Mateas Noah Wardrip-Fruin

In table-top role-playing games, quests are goals that can be pursued in a variety of ways, providing structure to the game‘s ongoing fiction and providing opportunities for role-play. In computer role-playing games, on the other hand, quests are generally structured as lists of tasks or milestones, with variability present only in combat or as a binary choice between completions associated wit...

Journal: :Lecture Notes in Computer Science 2021

Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games. Prior research on algorithms for games has focused two-player zero-sum games, perfect information, imperfect-information that is local does not extend between game states. We present algorithm approximating Nash equ...

Journal: :Research Studies in Music Education 2022

This article reports findings from an ethnographic study investigating the culture of children’s musical games played in school playgrounds. The research took place nine primary schools Greece and lasted for 6 months. Data collection methods included open observation children aged to 11 years, focused small-group observation, semi-structured interviews 53 (aged 8–11 years), video recordings gam...

Journal: :Journal of theoretical biology 2012
Mark Broom Jan Rychtář

Recently, models of evolution have begun to incorporate structured populations, including spatial structure, through the modelling of evolutionary processes on graphs (evolutionary graph theory). One limitation of this otherwise quite general framework is that interactions are restricted to pairwise ones, through the edges connecting pairs of individuals. Yet, many animal interactions can invol...

2011
Jing Wen Yong Ming Kow Yunan Chen

How do online games impact intergenerational family relationships? To answer this question, we investigated QQ Farm, the most popular online game available on a popular Chinese social networking site. We conducted observations and semi-structured interviews with sixteen pairs of Chinese parents and their adult children. Of the sixteen pairs, seven lived locally; nine pairs lived remotely. The f...

Journal: :IxD&A 2013
Félix Buendía Sol García Martínez Eva M. Navarrete Ibañez M. Jesús Cervelló Donderis

Nowadays, serious games are present in almost every educational context. The current work deals with the design of serious games oriented towards getting transferable skills in different kinds of training settings. These games can be a valuable way of engaging citizens and workers in the learning process by means of metaphors or similar mechanisms close to their user experience. They also conta...

2011
Valentina Rao

This paper proposes the interpretation of video games as discourse (in the explanation of discourse commonly used in linguistics and studies of natural language, not as understood in semiotics or cultural studies) to explore further the dynamics through which video games can propose structured meaning and articulate an argument. Such topic is especially relevant for video games with an agenda, ...

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