نتایج جستجو برای: tangibles
تعداد نتایج: 460 فیلتر نتایج به سال:
Although Tangible User Interfaces are considered an intuitive means of human-computer interaction, they oftentimes lack the option to provide active feedback. We developed ‘Sensators’: generic shaped active tangibles to be used on a multi-touch table. Sensators can represent digital information by means of ‘Sensicons’: multimodal messages consisting of visual, auditory, and vibrotactile cues. I...
We propose that designing tangibles for public interaction requires an understanding of both functional and non-functional aspects informed by Live Art theories. In this paper, we outline design requirements for performative tangible interaction, propose a framework for assessing performative interaction and demonstrate its use through four case studies of the iterative redesign of a highly por...
We have developed a tagging strategy, and supporting software, that gives teachers the power to create their own learning activities with tangible user interfaces. Our focus is Dichotomous Sorting, where groups of students are asked to classify specimens based on the presence of certain attributes. Teachers can use their own collections of objects as specimens, and provide their own hints and b...
The rising popularity of digital table surfaces has spawned considerable interest in new interaction techniques. Most interactions fall into one of two modalities: 1) direct touch and multi-touch (by hand and by tangibles) directly on the surface, and 2) hand gestures above the surface. The limitation is that these two modalities ignore the rich interaction space between them. To move beyond th...
Purpose – The purpose of this paper is to bring together the fields of participatory design, design for all, accessible music, tangible interaction and musicking to propose musicking for all, where participants can take part on their own terms, with their own intentions, initiatives and interpretations. The goal is to promote well-being and health among the participants. Design/methodology/appr...
OBJECTIVES Hospitals as integrated parts of the wide-ranging health care systems have dominant focus on health care provision to meet, maintain and promote people's health needs of a community. This study aimed to assess the service quality of teaching hospitals of Yazd University of Medical Sciences using Fuzzy Analytical Hierarchy Process (FAHP) and Technique for Order Preference by Similarit...
Novel input modalities such as touch, tangibles or gestures try to exploit human’s innate skills rather than imposing new learning processes. However, no work has been reported that systematically evaluates how these interfaces influence users’ performance, that is, assesses if one interface can be more or less appropriate for interaction regarding: (1) different age groups; and (2) different b...
Tujuan penelitian ini adalah untuk mengetahui dan menganalisis kualitas pelayanan dari dimensi yaitu tangibles (bukti langsung), reliability (keandalan), responsiveness (daya tanggap), assurance (jaminan) secara parsial atau simultan yang paling dominan. Sampel digunakan dalam berjumlah 98 responden. Metode pengambilan sampel dengan menggunakan accidental sampling. Pengumpulan data kuesioner. a...
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