نتایج جستجو برای: tangibles

تعداد نتایج: 460  

2015
Jan B.F. van Erp Christian J.A.M. Willemse Joris B. Janssen Alexander Toet

Although Tangible User Interfaces are considered an intuitive means of human-computer interaction, they oftentimes lack the option to provide active feedback. We developed ‘Sensators’: generic shaped active tangibles to be used on a multi-touch table. Sensators can represent digital information by means of ‘Sensicons’: multimodal messages consisting of visual, auditory, and vibrotactile cues. I...

Journal: :IJART 2008
Jennifer G. Sheridan Nick Bryan-Kinns

We propose that designing tangibles for public interaction requires an understanding of both functional and non-functional aspects informed by Live Art theories. In this paper, we outline design requirements for performative tangible interaction, propose a framework for assessing performative interaction and demonstrate its use through four case studies of the iterative redesign of a highly por...

2005
Lori L. Scarlatos Audrey Mbogho Magdalena Jaworska

We have developed a tagging strategy, and supporting software, that gives teachers the power to create their own learning activities with tangible user interfaces. Our focus is Dichotomous Sorting, where groups of students are asked to classify specimens based on the presence of certain attributes. Teachers can use their own collections of objects as specimens, and provide their own hints and b...

2011
Nicolai Marquardt Ricardo Jota Saul Greenberg Joaquim A. Jorge

The rising popularity of digital table surfaces has spawned considerable interest in new interaction techniques. Most interactions fall into one of two modalities: 1) direct touch and multi-touch (by hand and by tangibles) directly on the surface, and 2) hand gestures above the surface. The limitation is that these two modalities ignore the rich interaction space between them. To move beyond th...

2013
Harald Holone Jo Herstad

Purpose – The purpose of this paper is to bring together the fields of participatory design, design for all, accessible music, tangible interaction and musicking to propose musicking for all, where participants can take part on their own terms, with their own intentions, initiatives and interpretations. The goal is to promote well-being and health among the participants. Design/methodology/appr...

2016
Milad Shafii Sima Rafiei Fatemeh Abooee Mohammad Amin Bahrami Mojtaba Nouhi Farhad Lotfi Khatere Khanjankhani

OBJECTIVES Hospitals as integrated parts of the wide-ranging health care systems have dominant focus on health care provision to meet, maintain and promote people's health needs of a community. This study aimed to assess the service quality of teaching hospitals of Yazd University of Medical Sciences using Fuzzy Analytical Hierarchy Process (FAHP) and Technique for Order Preference by Similarit...

2016
Diana Carvalho Maximino Bessa Luís Magalhães Eurico Carrapatoso

Novel input modalities such as touch, tangibles or gestures try to exploit human’s innate skills rather than imposing new learning processes. However, no work has been reported that systematically evaluates how these interfaces influence users’ performance, that is, assesses if one interface can be more or less appropriate for interaction regarding: (1) different age groups; and (2) different b...

Journal: :Jurnal Bisnis dan Kewirausahaan 2022

Tujuan penelitian ini adalah untuk mengetahui dan menganalisis kualitas pelayanan dari dimensi yaitu tangibles (bukti langsung), reliability (keandalan), responsiveness (daya tanggap), assurance (jaminan) secara parsial atau simultan yang paling dominan. Sampel digunakan dalam berjumlah 98 responden. Metode pengambilan sampel dengan menggunakan accidental sampling. Pengumpulan data kuesioner. a...

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