نتایج جستجو برای: wow

تعداد نتایج: 725  

2016
Lee Jussim Jarret T. Crawford Stephanie M. Anglin Sean T. Stevens Jose L. Duarte

☆ Work on this paper has been supported by grants (2014-1735), the Fetzer Foundation, and the Cente Behavioral Sciences (CASBS), Stanford. The initial draf while Lee Jussim was a CASBS Scholar. We thank Ifat M “Wow Effect” developed in this paper. ⁎ Corresponding author. E-mail addresses: [email protected] (L. Jussim), craw [email protected] (S.M. Anglin), seantstevens [email protected]...

2013
Indrit Troshani Nilmini Wickramasinghe

Some of the latest healthcare buzzwords are e-health, m-health or telemedicine. Is this the latest fad or is there indeed a lasting wow factor? The use of Information and Communications Technologies (ICT) to support the achievement of health outcomes, namely, e-health has the potential to transform the manner in which health services are delivered. A plethora of applications are emerging though...

Journal: :IEEE Transactions on Knowledge and Data Engineering 2021

WeChat is the largest social instant messaging platform in China, with 1.1 billion monthly active users. "Top Stories" a novel friend-enhanced recommendation engine WeChat, which users can read articles based on preferences of both their own and friends. Specifically, when user reads an article by opening it, "click" behavior private. Moreover, if clicks "wow" button, (only) her/his direct conn...

Journal: :Phosphorus Sulfur and Silicon and The Related Elements 2021

The potential detection of ppb levels phosphine (PH3) in the clouds Venus through millimeter-wavelength astronomical observations is extremely surprising as PH3 an unexpected component oxidized environment Venus. A thorough analysis sources suggests that no known process consensus model Venus’ atmosphere or geology could produce at anywhere near observed abundance. Therefore, if presence confir...

Journal: :Interstices: Journal of Architecture and Related Arts 2010

Journal: :Medical anthropology quarterly 2014
Jeffrey G Snodgrass H J François Dengah Michael G Lacy

We use ethnographically informed survey and interview data to explore therapeutic and problematic play in the online World of Warcraft (WoW). We focus on how game-play in WoW is driven by shared and socially transmitted models of success that we conceptualize as cultural ideals. Our research reveals associations between having higher online compared to offline success, on the one hand, and game...

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