نتایج جستجو برای: alternate dual frame
تعداد نتایج: 278631 فیلتر نتایج به سال:
Gamication—the use of game mechanics in conventionally nongame activities— has received attention in the eld of education. Games, however, are not reducible to the common mechanisms of gamication that target extrinsic motivation, and may also include elements such as role playing, world making, and collective storytelling. Here, the authors discuss the potential learning benets of largescal...
Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to investigate how player activities interact with the often pre-scripted storyline in this genre. In this article, we report on a study of a particular ARG production, Conspiracy For Good (CFG), which was at the same time emphasising the role of strong storytelling, and active on-site participation by ...
where A and B are called the lower frame bound and upper frame bound, respectively. In particular, when A= B = 1, we say that {hk}k∈Z is a (normalized) tight frame in H. The 1 Research was partially supported by NSF Grants DMS-9872890, DMS-9706753 and AFOSR Grant F4962098-1-0044. Web: http://www.princeton.edu/~icd. 2 Research was supported by NSERC Canada under Grant G121210654 and by Alberta I...
Approximately dual frames as a generalization of duality notion in Hilbert spaces have applications Gabor systems, wavelets, coorbit theory, and sensor modeling. In recent years, the computing associated deviations canonical alternate from original ones has been considered by functional analysts. this paper, we consider quantitative measurement approximately ones. More precisely, it is proved t...
Alternate reality games (ARGs) are a new genre of transmedia practice in which players collaboratively hunt for clues, make sense of disparate information, and solve puzzles to advance an ever-changing narrative that is woven into the fabric of the real world. This paper highlights the potential for ARGs to promote 21st-century literacy skills. We propose a meta-level framework for 21st-century...
The Alternate Reality Game genre inspires a mode of play in which the participants choose to act as if the game world was real. Jane McGonigal has argued that one of the most attractive features of an ARG is the ‘Pinnochio’ effect: at the same time that the players deeply long to believe in them, it is in reality impossible to believe in them for real. In this article, we study “Sanningen om Ma...
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History
The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story. When used for educational purposes, Serious ARGs pr...
Frame is the corner stone for designing decomposition and reconstruction operations in signal processing. Famous frames include wavelets, curvelets, and Gabor. A celebrated result indicates that if a synthesis frame is chosen for reconstruction, then its canonical dual frame is the analysis frame that performs decomposition, yielding coefficients that minimizes l2-norm of all coefficients of al...
We present a general method for construction of frames {ψI}I∈D for Triebel-Lizorkin and Besov spaces, whose nature can be prescribed. In particular, our method allows for constructing frames consisting of rational functions or more general functions which are linear combinations of a fixed (small) number of shifts and dilates of a single smooth and rapidly decaying function θ such as the Gaussi...
Article history: Received 7 June 2011 Revised 7 December 2011 Accepted 30 December 2011 Available online 3 January 2012 Communicated by Karlheinz Gröchenig
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