نتایج جستجو برای: alternate wetting

تعداد نتایج: 31963  

2017
Nitika Sandhu Sushil R. Subedi Ram B. Yadaw Bedanand Chaudhary Hari Prasai Khandakar Iftekharuddaula Tho Thanak Vathany Thun Khushi R. Battan Mangat Ram Challa Venkateshwarlu Vitaliano Lopena Paquito Pablico Paul C. Maturan Ma. Teresa Sta. Cruz K. Anitha Raman Bertrand Collard Arvind Kumar

Reducing water requirements and lowering environmental footprints require attention to minimize risks to food security. The present study was conducted with the aim to identify appropriate root traits enhancing rice grain yield under alternate wetting and drying conditions (AWD) and identify stable, high-yielding genotypes better suited to the AWD across variable ecosystems. Advanced breeding l...

Journal: :J. Economic Theory 2009
William H. Sandholm

We offer a parsimonious definition of large population potential games, provide some alternate characterizations, and demonstrate the advantages of the new definition over the existing definition, but also show the equivalence of the two definitions.

2009
Angela Colvert

Whilst there has been considerable research into the potential uses of digital games in the classroom, there has been less investigation into the educational value of Alternate Reality Games (ARGs). Unlike console or computer games, in ARGs the game-world is constructed through a combination of onand off-screen media, and is created and shaped through dynamic dialogue between the designers and ...

Journal: :Computers & Education 2011
Thomas M. Connolly Mark Stansfield Thomas Hainey

Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants’ actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the design, development and evaluation of an ARG aime...

2012
John Murray Jacob Garbe

Copyright is held by the author/owner(s). CSCW’12, February 11–15, 2012, Seattle, Washington, USA. ACM 978-1-4503-0556-3/12/02. Abstract The realm of alternate reality games is young, cutting-edge, with forms as varied and divergent as the evolving technologies that birth them. One of the distinguishing characteristics of augmented reality as a technology is the ability to register virtual obje...

Journal: :New Media & Society 2014
Shira Chess Paul Booth

Alternate Reality Games (ARG) can be used to reinforce classroom knowledge by encouraging collective learning practices and focusing on new media literacy skills. An ARG creates a game space from realworld locations by relying on information, both online and offline, to physically involve players in a game ‘space’. While the majority of large ARGs, to date, have been used as part of marketing c...

Journal: :CoRR 2010
Yaniv Altshuler Nadav Aharony Yuval Elovici Alex Pentland Manuel Cebrián

In this paper we discuss the threat of malware targeted at extracting information about the relationships in a real-world social network as well as characteristic information about the individuals in the network, which we dub Stealing Reality. We present Stealing Reality (SR), explain why it differs from traditional types of network attacks, and discuss why its impact is significantly more dang...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید